Zdexby TheHolyOneZ
49,743 classes
Class

DebugUpdater

: MonoBehaviour : Behaviour : Component : Object : Object
UnityEngine.Rendering.DebugUpdater, Unity.RenderPipelines.Core.Runtime 0x0028 (40 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08s_InstanceDebugUpdaterPrivateStatic—
0x04m_OrientationScreenOrientationPrivate—
0x01m_RuntimeUiWasVisibleLastFrameboolPrivate—
0x00250x03unreflected bytes to end of DebugUpdater
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 14

SignatureFlagsNativeParams
void RuntimeInit()PrivateStatic0x00
void SetEnabled(bool enabled)Static+1 flags0x01
void EnableRuntime()PrivateStatic0x00
void DisableRuntime()PrivateStatic0x00
void HandleInternalEventSystemComponents(bool uiEnabled)Static+1 flags0x01
void EnsureExactlyOneEventSystem()Private0x00
IEnumerator DoAfterInputModuleUpdated(Action action)Private0x08
void CheckInputModuleExists()Private0x00
void AssignDefaultActions()Private0x00
void CreateDebugEventSystem()Private0x00
void DestroyDebugEventSystem()Private0x00
void Update()Private0x00
IEnumerator RefreshRuntimeUINextFrame()PrivateStatic0x08
void .ctor()Public+1 flags0x00