| Camera get_eventCamera() | Public+2 flags | | 0x08 |
| LayerMask get_blockingMask() | Public+1 flags | | 0x04 |
| void set_blockingMask(const LayerMask& value) | Public+1 flags | | 0x04 |
| bool get_checkFor3DOcclusion() | Public+1 flags | | 0x01 |
| void set_checkFor3DOcclusion(bool value) | Public+1 flags | | 0x01 |
| bool get_checkFor2DOcclusion() | Public+1 flags | | 0x01 |
| void set_checkFor2DOcclusion(bool value) | Public+1 flags | | 0x01 |
| bool get_ignoreReversedGraphics() | Public+1 flags | | 0x01 |
| void set_ignoreReversedGraphics(bool value) | Public+1 flags | | 0x01 |
| float get_maxDistance() | Public+1 flags | | 0x04 |
| void set_maxDistance(float value) | Public+1 flags | | 0x04 |
| void OnEnable() | 2 flags | | 0x00 |
| void OnDisable() | 2 flags | | 0x00 |
| void Raycast(PointerEventData eventData, List<UnityEngine.EventSystems.RaycastResult> resultAppendList) | Public+1 flags | | 0x08 |
| void PerformRaycast(ExtendedPointerEventData eventData, List<UnityEngine.EventSystems.RaycastResult> resultAppendList) | 1 flags | | 0x08 |
| void SortedRaycastGraphics(Canvas canvas, const Ray& ray, List<UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.RaycastHitData> results) | Private | | 0x18 |
| bool RayIntersectsRectTransform(RectTransform transform, const Ray& ray, ref Vector3& worldPosition, ref float& distance) | PrivateStatic | | 0x18 |
| Canvas get_canvas() | Private+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |