Zdexby TheHolyOneZ
49,743 classes
Class

DataService

: Object
Reloaded.Services.DataService, Assembly-CSharp 0x00C8 (200 B) inherited 0x0010 Assembly-CSharp.dll
0x00x00C8

Members 23

OffsetSizeNameTypeFlagsDefault
0x08m_onReadyHandlerActionPrivate—
0x08<GridItemDefinitions>k__BackingFieldIReadOnlyList<Reloaded.Data.GridItemDefinition>Private+1 flags—
0x08m_achievmentLoaderIDataLookupLoader<Reloaded.Data.AchievementTypePrivate—
0x08m_storeLoaderIDataLoader<Reloaded.Data.StoreEntryData>Private—
0x08m_boardToolLoaderIDataLoader<Reloaded.Data.BoardToolDefinition>Private—
0x08m_awardScreenDataLoaderIDataLoader<Reloaded.Data.AwardScreenEntryData>Private—
0x08m_projectileLoaderIDataLookupLoader<Reloaded.Gameplay.ProjectileTypePrivate—
0x08m_gridItemLoaderIDataLookupLoader<Reloaded.Gameplay.GridItemTypePrivate—
0x08m_magnetItemLoaderIDataLookupLoader<Reloaded.Gameplay.MagnetItemTypePrivate—
0x08m_lawnMowerLoaderIDataLookupLoader<Reloaded.Gameplay.LawnMowerTypePrivate—
0x08m_zombieDataLoaderIDataLookupLoader<Reloaded.Gameplay.ZombieTypePrivate—
0x08m_plantDataLoaderIDataLookupLoader<Reloaded.Gameplay.SeedTypePrivate—
0x08m_cursorDataLoaderIDataLookupLoader<Reloaded.Gameplay.CursorTypePrivate—
0x08m_particleDataLoaderIDataLookupLoader<Reloaded.Gameplay.ParticleEffectPrivate—
0x08m_gridPlacementsLoaderIDataLookupLoader<Reloaded.Gameplay.BackgroundTypePrivate—
0x08m_almanacDataLoaderIDataCategorizedLoader<Reloaded.Data.AlmanacEntryTypePrivate—
0x08m_levelDataLoaderIDataCategorizedLoader<Reloaded.Gameplay.GameModePrivate—
0x08m_challengeDataLoaderIDataCategorizedLoader<Reloaded.Data.ChallengeEntryTypePrivate—
0x08m_reanimationDataLoaderIDataLookupLoader<Reloaded.Gameplay.ReanimationTypePrivate—
0x08m_controllerDataLoaderIDataLookupLoader<Reloaded.Input.ControlDeviceTypePrivate—
0x08m_gamepadCursorLoaderIDataLookupLoader<System.Int32Private—
0x08m_dataLoadersList<Reloaded.Services.IDataLoader>Private—
0x04m_dataLoadersReadyintPrivate—
0x00C40x04unreflected bytes to end of DataService

Functions 51

SignatureFlagsNativeParams
bool get_IsReady()PublicFinal+3 flags0x01
bool get_IsLoading()PublicFinal+3 flags0x01
float get_LoadProgress()PublicFinal+3 flags0x04
void add_OnReady(Action value)PublicFinal+3 flags0x08
void remove_OnReady(Action value)PublicFinal+3 flags0x08
void add_m_onReadyHandler(Action value)Private+1 flags0x08
void remove_m_onReadyHandler(Action value)Private+1 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_AllLevelsData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_AdventureLevelsData()PublicFinal+3 flags0x08
LevelEntryData get_ZenGardenLevelData()PublicFinal+3 flags0x08
LevelEntryData get_TreeOfWisdomLevelData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_MiniGamesData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_PuzzleEntryData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_SurvivalEntriesData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LevelEntryData> get_CoopLevelData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.AlmanacEntryData> get_PlantAlmanacData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.AlmanacEntryData> get_ZombieAlmanacData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.StoreEntryData> get_StoreEntryData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.ZombieDefinition> get_ZombieDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.PlantDefinition> get_PlantDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.ProjectileDefinition> get_ProjectileDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.GridItemDefinition> get_GridItemDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.MagnetItemData> get_MagnetItemData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.LawnMowerDefinition> get_LawnMowerDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.CursorDefinition> get_CursorDefinitions()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.AchievementEntryData> get_AchievementEntries()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.ParticleEffectData> get_ParticleEffectData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.BoardToolDefinition> get_BoardToolData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.SpecialGridPlacementData> get_SpecialGridPlacementData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.AwardScreenEntryData> get_AwardScreenEntryData()PublicFinal+3 flags0x08
IReadOnlyList<Reloaded.Data.ControllerData> get_ControllerData()PublicFinal+3 flags0x08
void .ctor()Public+1 flags0x00
uint8 RegisterLoader(const uint8& dataLoader)Private0x00
void DataLoaderOnCompleted()Private0x00
ZombieDefinition GetZombieDefinition(const ZombieType& zombieType)PublicFinal+2 flags0x08
PlantDefinition GetPlantDefinition(const SeedType& seedType)PublicFinal+2 flags0x08
ProjectileDefinition GetProjectileDefinition(const ProjectileType& projectileType)PublicFinal+2 flags0x08
GridItemDefinition GetGridItemDefinition(const GridItemType& gridItemType)PublicFinal+2 flags0x08
MagnetItemData GetMagnetItemData(const MagnetItemType& magnetItemType)PublicFinal+2 flags0x08
LawnMowerDefinition GetLawnMowerDefinition(const LawnMowerType& lawnMowerType)PublicFinal+2 flags0x08
CursorDefinition GetCursorDefinition(const CursorType& cursorType)PublicFinal+2 flags0x08
ParticleEffectData GetParticleEffectData(const ParticleEffect& effectType)PublicFinal+2 flags0x08
LevelEntryData GetLevelDataForAdventureMode(int level)PublicFinal+2 flags0x08
LevelEntryData GetLevelDataForCloudyDayMode(int level)PublicFinal+2 flags0x08
LevelEntryData GetFirstLevelDataForGameMode(const GameMode& gameMode)PublicFinal+2 flags0x08
SpecialGridPlacement[] GetSpecialGridPlacements(const BackgroundType& backgroundType, ref int& count)PublicFinal+2 flags0x08
ReanimationDefinition GetReanimationDefinition(const ReanimationType& animType)PublicFinal+2 flags0x08
ControllerData GetControllerData(const ControlDeviceType& controllerType)PublicFinal+2 flags0x08
GamepadCursorDefinition GetGamepadCursorDefinition(int playerIndex)PublicFinal+2 flags0x08
AchievementEntryData GetAchievementEntryData(const AchievementType& achievementType)PublicFinal+2 flags0x08
void Dispose()PublicFinal+2 flags0x00