Zdexby TheHolyOneZ
49,743 classes
Class

ProjectileDefinition

: ReloadedScriptableObject : ScriptableObject : Object : Object
Reloaded.Data.ProjectileDefinition, Assembly-CSharp 0x0040 (64 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0040

Members 4

OffsetSizeNameTypeFlagsDefault
0x04m_projectileTypeProjectileTypePrivate—
0x00240x04padding / unreflected
0x08m_prefabAssetReferenceGameObjectPrivate—
0x08m_preorderPrefabAssetReferenceGameObjectPrivate—
0x04m_damageintPrivate—
0x003C0x04unreflected bytes to end of ProjectileDefinition
Inherited from ReloadedScriptableObject 1
OffsetSizeNameTypeFlagsDefault
0x08m_gameplayServiceIGameplayServicePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 4

SignatureFlagsNativeParams
ProjectileType get_ProjectileType()Public+1 flags0x04
AssetReferenceGameObject get_Prefab()Public+1 flags0x08
int get_Damage()Public+1 flags0x04
void .ctor()Public+1 flags0x00

Used by 32

types with a member, parameter or interface of this type