Zdexby TheHolyOneZ
49,743 classes
Class

DebugCharacterAnimationController

: MonoBehaviour : Behaviour : Component : Object : Object
Reloaded.DebugCharacterAnimationController, Assembly-CSharp 0x0070 (112 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0070

Members 8

OffsetSizeNameTypeFlagsDefault
0x08AnimationControllerDebugCharacterAnimationPublic—
0x08AnimationDropdownTMP_DropdownPublic—
0x08CharacterDropdownTMP_DropdownPublic—
0x08CharacterHolderTransformPublic—
0x01m_initboolPrivate—
0x00410x07padding / unreflected
0x08m_animationNamesList<System.String>Private—
0x08m_prefabsList<UnityEngine.GameObject>Private—
0x18m_prefabHandleAsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.GameObject>>Private—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 11

SignatureFlagsNativeParams
void Awake()Private0x00
void OnPrefabLoadComplete(const AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.GameObject>>& handle)Private0x18
void Start()Private0x00
void OnDestroy()Private0x00
void SetDirty()Private0x00
void Update()Private0x00
void Init()Private0x00
void OnDropdownChanged(int value)Private0x04
void OnCharacterChanged(int value)Private0x04
void .ctor()Public+1 flags0x00
void <OnCharacterChanged>b__16_0(DebugCharacterAnimation c)Private0x08