Zdexby TheHolyOneZ
36,909 classes
Class

MeshGenerationNodeImpl

: Object
UnityEngine.UIElements.MeshGenerationNodeImpl, UnityEngine.UIElementsModule 0x0030 (48 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0030

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_SelfHandleGCHandlePrivate—
0x08m_ParentEntryEntryPrivate—
0x08m_EntryRecorderEntryRecorderPrivate—
0x01<disposed>k__BackingFieldboolPrivate—
0x00290x07unreflected bytes to end of MeshGenerationNodeImpl

Functions 12

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void Init(Entry parentEntry, EntryRecorder entryRecorder, bool safe)Public—0x08
void Reset()Public—0x00
void GetNode(ref MeshGenerationNode& node)Public—0x08
void GetUnsafeNode(ref UnsafeMeshGenerationNode& node)Public—0x08
Entry GetParentEntry()Public—0x08
void DrawMesh(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, Texture texture, const TextureOptions& textureOptions)Public—0x10
void DrawGradients(const NativeSlice<UnityEngine.UIElements.Vertex>& vertices, const NativeSlice<System.UInt16>& indices, VectorImage gradientsOwner)Public—0x10
bool get_disposed()2 flags—0x01
void set_disposed(bool value)Private+1 flags—0x01
void Dispose()PublicFinal+2 flags—0x00
void Dispose(bool disposing)1 flags—0x01

Used by 14

types with a member, parameter or interface of this type