Zdexby TheHolyOneZ
36,909 classes
Class

CameraRayEnumerator

: Object
UnityEngine.UIElements.CameraScreenRaycaster.CameraRayEnumerator, UnityEngine.UIElementsModule 0x0058 (88 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0058

Members 8

OffsetSizeNameTypeFlagsDefault
0x08m_CamerasCamera[]Private—
0x04m_LayerMaskintPrivate—
0x08m_MousePositionVector2Private—
0x08m_TargetDisplayNullable<System.Int32>Private—
0x04m_IndexintPrivate—
0x08m_CurrentCameraCameraPrivate—
0x18m_CurrentRayRayPrivate—
0x01m_IsInsideCameraRectboolPrivate—
0x00510x07unreflected bytes to end of CameraRayEnumerator

Functions 9

SignatureFlagsNativeParams
bool MoveNext()PublicFinal+2 flags0x01
void Reset()PublicFinal+2 flags0x00
ValueTuple<UnityEngine.Ray get_Current()PublicFinal+3 flags0x28
object System.Collections.IEnumerator.get_Current()PrivateFinal+3 flags0x08
IEnumerator<System.ValueTuple<UnityEngine.Ray GetEnumerator()PublicFinal+2 flags0x08
IEnumerator System.Collections.IEnumerable.GetEnumerator()PrivateFinal+2 flags0x08
CameraRayEnumerator GetPooled(const Camera[]& cameras, int layerMask, const Vector2& mousePosition, const Nullable<System.Int32>& targetDisplay)PublicStatic0x08
void Dispose()PublicFinal+2 flags0x00
void .ctor()Public+1 flags0x00