0x00x0030
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_TextureComputeShader | ComputeShader | Private | — | |
| 0x08 | m_VisualizationShader | Shader | Private | — | |
| 0x08 | m_VisualizationLookupTable | VrsLut | Private | — | |
| 0x08 | m_ConversionLookupTable | VrsLut | Private | — |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| int get_version() | PublicFinal+3 flags | 0x04 | |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | 0x01 | |
| ComputeShader get_textureComputeShader() | Public+1 flags | 0x08 | |
| void set_textureComputeShader(ComputeShader value) | Public+1 flags | 0x08 | |
| Shader get_visualizationShader() | Public+1 flags | 0x08 | |
| void set_visualizationShader(Shader value) | Public+1 flags | 0x08 | |
| VrsLut get_visualizationLookupTable() | Public+1 flags | 0x08 | |
| void set_visualizationLookupTable(VrsLut value) | Public+1 flags | 0x08 | |
| VrsLut get_conversionLookupTable() | Public+1 flags | 0x08 | |
| void set_conversionLookupTable(VrsLut value) | Public+1 flags | 0x08 | |
| void .ctor() | Public+1 flags | 0x00 |