Zdexby TheHolyOneZ
36,909 classes
Class

VrsLut

: Object
UnityEngine.Rendering.VrsLut, Unity.RenderPipelines.Core.Runtime 0x0018 (24 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0018

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_DataColor[]Private—
—0x04Rate1xuintPrivateStatic+1 flags0
—0x04Rate2xuintPrivateStatic+1 flags1
—0x04Rate4xuintPrivateStatic+1 flags2

Functions 7

SignatureFlagsNativeParams
VrsLut CreateDefault()PublicStatic0x08
Color get_Item(const ShadingRateFragmentSize& fragmentSize)Public+1 flags0x10
void set_Item(const ShadingRateFragmentSize& fragmentSize, const Color& value)Public+1 flags0x10
GraphicsBuffer CreateBuffer(bool forVisualization)Public0x08
uint MapFragmentShadingRateToBinary(const ShadingRateFragmentSize& fs)Private0x04
uint EncodeShadingRate(uint x, uint y)Private0x04
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type