Zdexby TheHolyOneZ
36,909 classes
Class

<>c

: Object
UnityEngine.Rendering.Universal.ShadowRendering.<>c, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0010

Members 7

OffsetSizeNameTypeFlagsDefault
0x08<>9<>cPublicStatic+1 flags—
0x08<>9__23_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—
0x08<>9__24_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—
0x08<>9__25_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—
0x08<>9__26_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—
0x08<>9__27_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—
0x08<>9__28_0Func<UnityEngine.Rendering.Universal.Renderer2DResourcesPublicStatic—

Functions 8

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags0x00
void .ctor()Public+1 flags0x00
Shader <GetProjectedShadowMaterial>b__23_0(Renderer2DResources r)1 flags0x08
Shader <GetProjectedUnshadowMaterial>b__24_0(Renderer2DResources r)1 flags0x08
Shader <GetSpriteShadowMaterial>b__25_0(Renderer2DResources r)1 flags0x08
Shader <GetSpriteUnshadowMaterial>b__26_0(Renderer2DResources r)1 flags0x08
Shader <GetGeometryShadowMaterial>b__27_0(Renderer2DResources r)1 flags0x08
Shader <GetGeometryUnshadowMaterial>b__28_0(Renderer2DResources r)1 flags0x08