| int get_version() | PublicFinal+3 flags | | 0x04 |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | | 0x01 |
| Shader get_lightShader() | 2 flags | | 0x08 |
| void set_lightShader(Shader value) | 2 flags | | 0x08 |
| Shader get_projectedShadowShader() | 2 flags | | 0x08 |
| void set_projectedShadowShader(Shader value) | 2 flags | | 0x08 |
| Shader get_spriteShadowShader() | 2 flags | | 0x08 |
| void set_spriteShadowShader(Shader value) | 2 flags | | 0x08 |
| Shader get_spriteUnshadowShader() | 2 flags | | 0x08 |
| void set_spriteUnshadowShader(Shader value) | 2 flags | | 0x08 |
| Shader get_geometryShadowShader() | 2 flags | | 0x08 |
| void set_geometryShadowShader(Shader value) | 2 flags | | 0x08 |
| Shader get_geometryUnshadowShader() | 2 flags | | 0x08 |
| void set_geometryUnshadowShader(Shader value) | 2 flags | | 0x08 |
| Shader get_copyDepthPS() | 2 flags | | 0x08 |
| void set_copyDepthPS(Shader value) | 2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |