Zdexby TheHolyOneZ
36,909 classes
Class

RendererLighting

: Object
UnityEngine.Rendering.Universal.RendererLighting, Unity.RenderPipelines.Universal.2D.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.2D.Runtime.dll
0x00x0010

Members 32

OffsetSizeNameTypeFlagsDefault
0x08m_ProfilingSamplerProfilingSamplerPrivateStatic+1 flags—
0x04k_NormalsRenderingPassNameShaderTagIdPrivateStatic+1 flags—
0x10k_NormalClearColorColorPublicStatic+1 flags—
0x001C0x04padding / unreflected
0x08k_UsePointLightCookiesKeywordstringPrivateStatic+1 flags—
0x08k_LightQualityFastKeywordstringPrivateStatic+1 flags—
0x08k_UseNormalMapstringPrivateStatic+1 flags—
0x08k_UseShadowMapstringPrivateStatic+1 flags—
0x08k_UseAdditiveBlendingKeywordstringPrivateStatic+1 flags—
0x08k_UseVolumetricstringPrivateStatic+1 flags—
0x08k_UseBlendStyleKeywordsstring[]PrivateStatic+1 flags—
0x08k_BlendFactorsPropIDsint[]PrivateStatic+1 flags—
0x08k_MaskFilterPropIDsint[]PrivateStatic+1 flags—
0x08k_InvertedFilterPropIDsint[]PrivateStatic+1 flags—
0x08k_ShapeLightTextureIDsstring[]PublicStatic+1 flags—
0x04s_RenderTextureFormatToUseGraphicsFormatPrivateStatic—
0x01s_HasSetupRenderTextureFormatToUseboolPrivateStatic—
0x007D0x03padding / unreflected
0x04k_SrcBlendIDintPrivateStatic+1 flags—
0x04k_DstBlendIDintPrivateStatic+1 flags—
0x04k_CookieTexIDintPrivateStatic+1 flags—
0x04k_PointLightCookieTexIDintPrivateStatic+1 flags—
0x04k_L2DInvMatrixintPrivateStatic+1 flags—
0x04k_L2DColorintPrivateStatic+1 flags—
0x04k_L2DPositionintPrivateStatic+1 flags—
0x04k_L2DFalloffIntensityintPrivateStatic+1 flags—
0x04k_L2DFalloffDistanceintPrivateStatic+1 flags—
0x04k_L2DOuterAngleintPrivateStatic+1 flags—
0x04k_L2DInnerAngleintPrivateStatic+1 flags—
0x04k_L2DInnerRadiusMultintPrivateStatic+1 flags—
0x04k_L2DVolumeOpacityintPrivateStatic+1 flags—
0x04k_L2DShadowIntensityintPrivateStatic+1 flags—
0x04k_L2DLightTypeintPrivateStatic+1 flags—
0x00BC0x04padding / unreflected
0x08lightBatchLightBatchStatic+1 flags—

Functions 19

SignatureFlagsNativeParams
GraphicsFormat GetRenderTextureFormat()Static+1 flags0x04
void EnableBlendStyle(IRasterCommandBuffer cmd, int blendStyleIndex, bool enabled)Static+1 flags0x08
void DisableAllKeywords(IRasterCommandBuffer cmd)Static+1 flags0x08
void GetTransparencySortingMode(Renderer2DData rendererData, Camera camera, ref SortingSettings& sortingSettings)Static+1 flags0x60
bool CanCastShadows(Light2D light, int layerToRender)Static+1 flags0x08
bool CanCastVolumetricShadows(Light2D light, int endLayerValue)Static+1 flags0x08
void SetLightShaderGlobals(IRasterCommandBuffer cmd, const Light2DBlendStyle[]& lightBlendStyles, const int[]& blendStyleIndices)Static+1 flags0x08
float GetNormalizedInnerRadius(Light2D light)PrivateStatic0x08
float GetNormalizedAngle(float angle)PrivateStatic0x04
void GetScaledLightInvMatrix(Light2D light, ref Matrix4x4& retMatrix)PrivateStatic0x40
void SetPerLightShaderGlobals(IRasterCommandBuffer cmd, Light2D light, int slot, bool isVolumetric, bool hasShadows, bool batchingSupported)Static+1 flags0x08
void SetPerPointLightShaderGlobals(IRasterCommandBuffer cmd, Light2D light, int slot, bool batchingSupported)Static+1 flags0x08
void SetCookieShaderProperties(Light2D light, MaterialPropertyBlock properties)Static+1 flags0x08
void SetBlendModes(Material material, const BlendMode& src, const BlendMode& dst)PrivateStatic0x08
uint GetLightMaterialIndex(Light2D light, bool isVolume, bool useShadows)PrivateStatic0x08
Material CreateLightMaterial(Renderer2DData rendererData, Light2D light, bool isVolume, bool useShadows)PrivateStatic0x08
Material GetLightMaterial(Renderer2DData rendererData, Light2D light, bool isVolume, bool useShadows)Static+1 flags0x08
short GetCameraSortingLayerBoundsIndex(Renderer2DData rendererData)Static+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00