| GraphicsFormat GetRenderTextureFormat() | Static+1 flags | | 0x04 |
| void EnableBlendStyle(IRasterCommandBuffer cmd, int blendStyleIndex, bool enabled) | Static+1 flags | | 0x08 |
| void DisableAllKeywords(IRasterCommandBuffer cmd) | Static+1 flags | | 0x08 |
| void GetTransparencySortingMode(Renderer2DData rendererData, Camera camera, ref SortingSettings& sortingSettings) | Static+1 flags | | 0x60 |
| bool CanCastShadows(Light2D light, int layerToRender) | Static+1 flags | | 0x08 |
| bool CanCastVolumetricShadows(Light2D light, int endLayerValue) | Static+1 flags | | 0x08 |
| void SetLightShaderGlobals(IRasterCommandBuffer cmd, const Light2DBlendStyle[]& lightBlendStyles, const int[]& blendStyleIndices) | Static+1 flags | | 0x08 |
| float GetNormalizedInnerRadius(Light2D light) | PrivateStatic | | 0x08 |
| float GetNormalizedAngle(float angle) | PrivateStatic | | 0x04 |
| void GetScaledLightInvMatrix(Light2D light, ref Matrix4x4& retMatrix) | PrivateStatic | | 0x40 |
| void SetPerLightShaderGlobals(IRasterCommandBuffer cmd, Light2D light, int slot, bool isVolumetric, bool hasShadows, bool batchingSupported) | Static+1 flags | | 0x08 |
| void SetPerPointLightShaderGlobals(IRasterCommandBuffer cmd, Light2D light, int slot, bool batchingSupported) | Static+1 flags | | 0x08 |
| void SetCookieShaderProperties(Light2D light, MaterialPropertyBlock properties) | Static+1 flags | | 0x08 |
| void SetBlendModes(Material material, const BlendMode& src, const BlendMode& dst) | PrivateStatic | | 0x08 |
| uint GetLightMaterialIndex(Light2D light, bool isVolume, bool useShadows) | PrivateStatic | | 0x08 |
| Material CreateLightMaterial(Renderer2DData rendererData, Light2D light, bool isVolume, bool useShadows) | PrivateStatic | | 0x08 |
| Material GetLightMaterial(Renderer2DData rendererData, Light2D light, bool isVolume, bool useShadows) | Static+1 flags | | 0x08 |
| short GetCameraSortingLayerBoundsIndex(Renderer2DData rendererData) | Static+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |