Zdexby TheHolyOneZ
36,909 classes
Class

RenderObjectsPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.RenderObjectsPass, Unity.RenderPipelines.Universal.Runtime 0x0130 (304 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0130

Members 10

OffsetSizeNameTypeFlagsDefault
0x04renderQueueTypeRenderQueueTypePrivate—
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x00840x04padding / unreflected
0x08m_CameraSettingsCustomCameraSettingsPrivate—
0x08<overrideMaterial>k__BackingFieldMaterialPrivate—
0x04<overrideMaterialPassIndex>k__BackingFieldintPrivate—
0x009C0x04padding / unreflected
0x08<overrideShader>k__BackingFieldShaderPrivate—
0x04<overrideShaderPassIndex>k__BackingFieldintPrivate—
0x00AC0x04padding / unreflected
0x08m_ShaderTagIdListList<UnityEngine.Rendering.ShaderTagId>Private—
0x08m_PassDataPassDataPrivate—
0x6Cm_RenderStateBlockRenderStateBlockPrivate—
0x012C0x04unreflected bytes to end of RenderObjectsPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 19

SignatureFlagsNativeParams
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
Material get_overrideMaterial()Public+1 flags0x08
void set_overrideMaterial(Material value)Public+1 flags0x08
int get_overrideMaterialPassIndex()Public+1 flags0x04
void set_overrideMaterialPassIndex(int value)Public+1 flags0x04
Shader get_overrideShader()Public+1 flags0x08
void set_overrideShader(Shader value)Public+1 flags0x08
int get_overrideShaderPassIndex()Public+1 flags0x04
void set_overrideShaderPassIndex(int value)Public+1 flags0x04
void SetDetphState(bool writeEnabled, const CompareFunction& function)Public0x04
void SetDepthState(bool writeEnabled, const CompareFunction& function)Public0x04
void SetStencilState(int reference, const CompareFunction& compareFunction, const StencilOp& passOp, const StencilOp& failOp, const StencilOp& zFailOp)Public0x04
void .ctor(const string& profilerTag, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings)Public+1 flags0x08
void .ctor(const URPProfileId& profileId, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings)2 flags0x08
void Init(const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings)1 flags0x08
void ExecutePass(PassData passData, RasterCommandBuffer cmd, const RendererList& rendererList, bool isYFlipped)PrivateStatic0x18
void InitPassData(UniversalCameraData cameraData, ref PassData& passData, bool isActiveTargetBackBuffer)Private0x08
void InitRendererLists(UniversalRenderingData renderingData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph)Private0x08
void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData)Public+1 flags0x08

Used by 1

types with a member, parameter or interface of this type