| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | | 0x28 |
| Material get_overrideMaterial() | Public+1 flags | | 0x08 |
| void set_overrideMaterial(Material value) | Public+1 flags | | 0x08 |
| int get_overrideMaterialPassIndex() | Public+1 flags | | 0x04 |
| void set_overrideMaterialPassIndex(int value) | Public+1 flags | | 0x04 |
| Shader get_overrideShader() | Public+1 flags | | 0x08 |
| void set_overrideShader(Shader value) | Public+1 flags | | 0x08 |
| int get_overrideShaderPassIndex() | Public+1 flags | | 0x04 |
| void set_overrideShaderPassIndex(int value) | Public+1 flags | | 0x04 |
| void SetDetphState(bool writeEnabled, const CompareFunction& function) | Public | | 0x04 |
| void SetDepthState(bool writeEnabled, const CompareFunction& function) | Public | | 0x04 |
| void SetStencilState(int reference, const CompareFunction& compareFunction, const StencilOp& passOp, const StencilOp& failOp, const StencilOp& zFailOp) | Public | | 0x04 |
| void .ctor(const string& profilerTag, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | Public+1 flags | | 0x08 |
| void .ctor(const URPProfileId& profileId, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | 2 flags | | 0x08 |
| void Init(const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | 1 flags | | 0x08 |
| void ExecutePass(PassData passData, RasterCommandBuffer cmd, const RendererList& rendererList, bool isYFlipped) | PrivateStatic | | 0x18 |
| void InitPassData(UniversalCameraData cameraData, ref PassData& passData, bool isActiveTargetBackBuffer) | Private | | 0x08 |
| void InitRendererLists(UniversalRenderingData renderingData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph) | Private | | 0x08 |
| void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) | Public+1 flags | | 0x08 |