Zdexby TheHolyOneZ
36,909 classes
Class

AdditionalLightsShadowCasterPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.AdditionalLightsShadowCasterPass, Unity.RenderPipelines.Universal.Runtime 0x0108 (264 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0108

Members 35

OffsetSizeNameTypeFlagsDefault
0x04m_AdditionalShadowsBufferIdintPublicStatic—
0x04m_AdditionalShadowsIndicesIdintPublicStatic—
0x08m_AdditionalLightsShadowmapHandleRTHandle1 flags—
0x04renderTargetWidthintPrivate—
0x04renderTargetHeightintPrivate—
0x01m_CreateEmptyShadowmapboolPrivate—
0x01m_SetKeywordForEmptyShadowmapboolPrivate—
0x01m_IssuedMessageAboutShadowSlicesTooManyboolPrivate—
0x01m_IssuedMessageAboutShadowMapsRescaleboolPrivate—
0x01m_IssuedMessageAboutShadowMapsTooBigboolPrivate—
0x01m_IssuedMessageAboutRemovedShadowSlicesboolPrivate—
0x01m_IssuedMessageAboutPointLightHardShadowResolutionTooSmallboolPrivateStatic—
0x01m_IssuedMessageAboutPointLightSoftShadowResolutionTooSmallboolPrivateStatic—
0x01m_UseStructuredBufferboolPrivate+1 flags—
0x00770x01padding / unreflected
0x04m_MaxShadowDistanceSqfloatPrivate—
0x04m_CascadeBorderfloatPrivate—
0x08m_VisibleLightIndexToIsCastingShadowsbool[]Private—
0x08m_VisibleLightIndexToAdditionalLightIndexshort[]Private—
0x08m_AdditionalLightIndexToVisibleLightIndexshort[]Private—
0x08m_AdditionalLightIndexToShadowParamsVector4[]Private—
0x08m_AdditionalLightShadowSliceIndexTo_WorldShadowMatrixMatrix4x4[]Private—
0x08m_AdditionalLightsShadowSlicesShadowSliceData[]Private—
0x08m_GlobalShadowSliceIndexToPerLightShadowSliceIndexList<System.Byte>Private+1 flags—
0x08m_ShadowSliceToAdditionalLightIndexList<System.Int16>Private+1 flags—
0x08m_ShadowRequestsHashesDictionary<System.Int32Private+1 flags—
0x08m_ProfilingSetupSamplerProfilingSamplerPrivate+1 flags—
0x34m_AdditionalLightShadowDescriptorRenderTextureDescriptorPrivate—
—0x04k_ShadowmapBufferBitsintPrivateStatic+1 flags0
—0x04k_LightTypeIdentifierInShadowParams_SpotfloatPrivateStatic+1 flags0
—0x04k_LightTypeIdentifierInShadowParams_PointfloatPrivateStatic+1 flags0
—0x08k_AdditionalLightShadowMapTextureNamestringPrivateStatic+1 flags0
0x10c_DefaultShadowParamsVector4PrivateStatic+1 flags—
0x10s_EmptyAdditionalShadowFadeParamsVector4PrivateStatic—
0x08s_EmptyAdditionalLightIndexToShadowParamsVector4[]PrivateStatic—
0x01isAdditionalShadowParamsDirtyboolPrivateStatic—
0x01040x04unreflected bytes to end of AdditionalLightsShadowCasterPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 24

SignatureFlagsNativeParams
void Configure(CommandBuffer cmd, const RenderTextureDescriptor& cameraTextureDescriptor)Public+1 flags0x34
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
void .ctor(const RenderPassEvent& evt)Public+1 flags0x04
void Dispose()Public0x00
float CalcGuardAngle(float frustumAngleInDegrees, float guardBandSizeInTexels, float sliceResolutionInTexels)Static+1 flags0x04
float GetPointLightShadowFrustumFovBiasInDegrees(int shadowSliceResolution, bool shadowFiltering)Static+1 flags0x04
ulong ResolutionLog2ForHash(int resolution)Private0x08
ulong ComputeShadowRequestHash(UniversalLightData lightData, UniversalShadowData shadowData)Private0x08
float GetLightTypeIdentifierForShadowParams(const LightType& lightType)Private0x04
bool UsesBakedShadows(Light light)Private0x08
bool Setup(ref RenderingData& renderingData)Public0x28
bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)Public0x08
void UpdateTextureDescriptorIfNeeded()Private0x00
bool AnyAdditionalLightHasMixedShadows(UniversalLightData lightData)Private0x08
bool SetupForEmptyRendering(bool stripShadowsOffVariants, bool shadowsEnabled, UniversalLightData lightData, UniversalShadowData shadowData)Private0x08
int GetShadowLightIndexFromLightIndex(int visibleLightIndex)Public0x04
void Clear()Private0x00
void SetShadowParamsForEmptyShadowmap(RasterCommandBuffer rasterCommandBuffer)Static+1 flags0x08
void RenderAdditionalShadowmapAtlas(RasterCommandBuffer cmd, ref PassData& data, bool useRenderGraph)Private0x08
void SetupAdditionalLightsShadowReceiverConstants(RasterCommandBuffer cmd, const Vector2Int& allocatedShadowAtlasSize, bool useStructuredBuffer, bool softShadows)Private0x08
void InitPassData(ref PassData& passData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)Private0x08
void InitRendererLists(ref CullingResults& cullResults, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph)Private0x10
TextureHandle Render(RenderGraph graph, ContextContainer frameData)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type