Zdexby TheHolyOneZ
36,909 classes
Class

DebugHandler

: Object
UnityEngine.Rendering.Universal.DebugHandler, Unity.RenderPipelines.Universal.Runtime 0x0098 (152 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0098

Members 54

OffsetSizeNameTypeFlagsDefault
0x04k_DebugColorInvalidModePropertyIdintPrivateStatic+1 flags—
0x04k_DebugCurrentRealTimeIdintPrivateStatic+1 flags—
0x04k_DebugColorPropertyIdintPrivateStatic+1 flags—
0x04k_DebugTexturePropertyIdintPrivateStatic+1 flags—
0x04k_DebugFontIdintPrivateStatic+1 flags—
0x04k_DebugTextureNoStereoPropertyIdintPrivateStatic+1 flags—
0x04k_DebugTextureDisplayRectintPrivateStatic+1 flags—
0x04k_DebugRenderTargetSupportsStereointPrivateStatic+1 flags—
0x04k_DebugRenderTargetRangeRemapintPrivateStatic+1 flags—
0x04k_DebugMaterialModeIdintPrivateStatic+1 flags—
0x04k_DebugVertexAttributeModeIdintPrivateStatic+1 flags—
0x04k_DebugMaterialValidationModeIdintPrivateStatic+1 flags—
0x04k_DebugMipInfoModeIdintPrivateStatic+1 flags—
0x04k_DebugMipMapStatusModeIdintPrivateStatic+1 flags—
0x04k_DebugMipMapShowStatusCodeIdintPrivateStatic+1 flags—
0x04k_DebugMipMapOpacityIdintPrivateStatic+1 flags—
0x04k_DebugMipMapRecentlyUpdatedCooldownIdintPrivateStatic+1 flags—
0x04k_DebugMipMapTerrainTextureModeIdintPrivateStatic+1 flags—
0x04k_DebugSceneOverrideModeIdintPrivateStatic+1 flags—
0x04k_DebugFullScreenModeIdintPrivateStatic+1 flags—
0x04k_DebugValidationModeIdintPrivateStatic+1 flags—
0x04k_DebugValidateBelowMinThresholdColorPropertyIdintPrivateStatic+1 flags—
0x04k_DebugValidateAboveMaxThresholdColorPropertyIdintPrivateStatic+1 flags—
0x04k_DebugMaxPixelCostintPrivateStatic+1 flags—
0x04k_DebugLightingModeIdintPrivateStatic+1 flags—
0x04k_DebugLightingFeatureFlagsIdintPrivateStatic+1 flags—
0x04k_DebugValidateAlbedoMinLuminanceIdintPrivateStatic+1 flags—
0x04k_DebugValidateAlbedoMaxLuminanceIdintPrivateStatic+1 flags—
0x04k_DebugValidateAlbedoSaturationToleranceIdintPrivateStatic+1 flags—
0x04k_DebugValidateAlbedoHueToleranceIdintPrivateStatic+1 flags—
0x04k_DebugValidateAlbedoCompareColorIdintPrivateStatic+1 flags—
0x04k_DebugValidateMetallicMinValueIdintPrivateStatic+1 flags—
0x04k_DebugValidateMetallicMaxValueIdintPrivateStatic+1 flags—
0x04k_ValidationChannelsIdintPrivateStatic+1 flags—
0x04k_RangeMinimumIdintPrivateStatic+1 flags—
0x04k_RangeMaximumIdintPrivateStatic+1 flags—
0x08s_DebugSetupSamplerProfilingSamplerPrivateStatic+1 flags—
0x08s_DebugFinalValidationSamplerProfilingSamplerPrivateStatic+1 flags—
0x08s_DebugSetupPassDataDebugSetupPassDataPrivate—
0x08s_DebugFinalValidationPassDataDebugFinalValidationPassDataPrivate—
0x08m_ReplacementMaterialMaterialPrivate+1 flags—
0x08m_HDRDebugViewMaterialMaterialPrivate+1 flags—
0x08m_HDRDebugViewPassHDRDebugViewPassPrivate—
0x08m_DebugScreenColorHandleRTHandlePrivate—
0x08m_DebugScreenDepthHandleRTHandlePrivate—
0x08m_RuntimeTexturesUniversalRenderPipelineRuntimeTexturesPrivate+1 flags—
0x01m_HasDebugRenderTargetboolPrivate—
0x01m_DebugRenderTargetSupportsStereoboolPrivate—
0x10m_DebugRenderTargetPixelRectVector4Private—
0x10m_DebugRenderTargetRangeRemapVector4Private—
0x08m_DebugRenderTargetRTHandlePrivate—
0x08m_DebugFontTextureRTHandlePrivate—
0x08m_debugDisplayConstantGraphicsBufferPrivate—
0x08m_DebugDisplaySettingsUniversalRenderPipelineDebugDisplaySettingsPrivate+1 flags—

Functions 41

SignatureFlagsNativeParams
DebugDisplaySettingsLighting get_LightingSettings()Private+1 flags0x08
DebugDisplaySettingsMaterial get_MaterialSettings()Private+1 flags0x08
DebugDisplaySettingsRendering get_RenderingSettings()Private+1 flags0x08
bool get_AreAnySettingsActive()PublicFinal+3 flags0x01
bool get_IsPostProcessingAllowed()PublicFinal+3 flags0x01
bool get_IsLightingActive()PublicFinal+3 flags0x01
bool get_IsActiveModeUnsupportedForDeferred()2 flags0x01
bool TryGetScreenClearColor(ref Color& color)PublicFinal+2 flags0x10
Material get_ReplacementMaterial()2 flags0x08
UniversalRenderPipelineDebugDisplaySettings get_DebugDisplaySettings()2 flags0x08
ref RTHandle get_DebugScreenColorHandle()2 flags0x08
ref RTHandle get_DebugScreenDepthHandle()2 flags0x08
HDRDebugViewPass get_hdrDebugViewPass()2 flags0x08
bool HDRDebugViewIsActive(bool resolveFinalTarget)1 flags0x01
bool WriteToDebugScreenTexture(bool resolveFinalTarget)1 flags0x01
bool get_IsScreenClearNeeded()2 flags0x01
bool get_IsRenderPassSupported()2 flags0x01
bool get_IsDepthPrimingCompatible()2 flags0x01
int get_stpDebugViewIndex()2 flags0x04
void .ctor()2 flags0x00
void Dispose()Public0x00
bool IsActiveForCamera(bool isPreviewCamera)1 flags0x01
bool TryGetFullscreenDebugMode(ref DebugFullScreenMode& debugFullScreenMode)1 flags0x04
bool TryGetFullscreenDebugMode(ref DebugFullScreenMode& debugFullScreenMode, ref int& textureHeightPercent)1 flags0x04
void ConfigureColorDescriptorForDebugScreen(ref RenderTextureDescriptor& descriptor, int cameraWidth, int cameraHeight)Static+1 flags0x34
void ConfigureDepthDescriptorForDebugScreen(ref RenderTextureDescriptor& descriptor, const GraphicsFormat& depthStencilFormat, int cameraWidth, int cameraHeight)Static+1 flags0x34
void SetupShaderProperties(RasterCommandBuffer cmd, int passIndex)1 flags0x08
void SetDebugRenderTarget(RTHandle renderTarget, const Rect& displayRect, bool supportsStereo, const Vector4& dataRangeRemap)1 flags0x10
void ResetDebugRenderTarget()1 flags0x00
DebugFinalValidationPassData InitDebugFinalValidationPassData(DebugFinalValidationPassData passData, UniversalCameraData cameraData, bool isFinalPass)Private0x08
void UpdateShaderGlobalPropertiesForFinalValidationPass(RasterCommandBuffer cmd, DebugFinalValidationPassData data)PrivateStatic0x08
void UpdateShaderGlobalPropertiesForFinalValidationPass(CommandBuffer cmd, UniversalCameraData cameraData, bool isFinalPass)1 flags0x08
void UpdateShaderGlobalPropertiesForFinalValidationPass(RenderGraph renderGraph, UniversalCameraData cameraData, bool isFinalPass)1 flags0x08
DebugSetupPassData InitDebugSetupPassData(DebugSetupPassData passData, bool isPreviewCamera)Private0x08
void Setup(RasterCommandBuffer cmd, DebugSetupPassData passData)PrivateStatic0x08
void Setup(CommandBuffer cmd, bool isPreviewCamera)1 flags0x08
void Setup(RenderGraph renderGraph, bool isPreviewCamera)1 flags0x08
void Render(RenderGraph renderGraph, UniversalCameraData cameraData, const TextureHandle& srcColor, const TextureHandle& overlayTexture, const TextureHandle& dstColor)1 flags0x10
DebugRendererLists CreateRendererListsWithDebugRenderState(const ScriptableRenderContext& context, ref CullingResults& cullResults, ref DrawingSettings& drawingSettings, ref FilteringSettings& filteringSettings, ref RenderStateBlock& renderStateBlock)1 flags0xC8
DebugRendererLists CreateRendererListsWithDebugRenderState(RenderGraph renderGraph, ref CullingResults& cullResults, ref DrawingSettings& drawingSettings, ref FilteringSettings& filteringSettings, ref RenderStateBlock& renderStateBlock)1 flags0xC8
void .cctor()PrivateStatic+1 flags0x00

Used by 4

types with a member, parameter or interface of this type