| AlbedoDebugValidationPreset get_albedoValidationPreset() | Public+1 flags | | 0x04 |
| void set_albedoValidationPreset(const AlbedoDebugValidationPreset& value) | Public+1 flags | | 0x04 |
| float get_albedoMinLuminance() | Public+1 flags | | 0x04 |
| void set_albedoMinLuminance(float value) | Public+1 flags | | 0x04 |
| float get_albedoMaxLuminance() | Public+1 flags | | 0x04 |
| void set_albedoMaxLuminance(float value) | Public+1 flags | | 0x04 |
| float get_albedoHueTolerance() | Public+1 flags | | 0x04 |
| void set_albedoHueTolerance(float value) | Public+1 flags | | 0x04 |
| float get_albedoSaturationTolerance() | Public+1 flags | | 0x04 |
| void set_albedoSaturationTolerance(float value) | Public+1 flags | | 0x04 |
| Color get_albedoCompareColor() | Public+1 flags | | 0x10 |
| void set_albedoCompareColor(const Color& value) | Public+1 flags | | 0x10 |
| float get_metallicMinValue() | Public+1 flags | | 0x04 |
| void set_metallicMinValue(float value) | Public+1 flags | | 0x04 |
| float get_metallicMaxValue() | Public+1 flags | | 0x04 |
| void set_metallicMaxValue(float value) | Public+1 flags | | 0x04 |
| bool get_selectedLightShadowLayerMask() | Public+1 flags | | 0x01 |
| void set_selectedLightShadowLayerMask(bool value) | Public+1 flags | | 0x01 |
| uint get_renderingLayerMask() | Public+1 flags | | 0x04 |
| void set_renderingLayerMask(uint value) | Public+1 flags | | 0x04 |
| uint GetDebugLightLayersMask() | Public | | 0x04 |
| DebugMaterialValidationMode get_materialValidationMode() | Public+1 flags | | 0x04 |
| void set_materialValidationMode(const DebugMaterialValidationMode& value) | Public+1 flags | | 0x04 |
| DebugMaterialMode get_materialDebugMode() | Public+1 flags | | 0x04 |
| void set_materialDebugMode(const DebugMaterialMode& value) | Public+1 flags | | 0x04 |
| DebugVertexAttributeMode get_vertexAttributeDebugMode() | Public+1 flags | | 0x04 |
| void set_vertexAttributeDebugMode(const DebugVertexAttributeMode& value) | Public+1 flags | | 0x04 |
| bool get_AreAnySettingsActive() | PublicFinal+3 flags | | 0x01 |
| bool get_IsPostProcessingAllowed() | PublicFinal+3 flags | | 0x01 |
| bool get_IsLightingActive() | PublicFinal+3 flags | | 0x01 |
| IDebugDisplaySettingsPanelDisposable UnityEngine.Rendering.IDebugDisplaySettingsData.CreatePanel() | PrivateFinal+2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |