| void .ctor(Material mat) | Public+1 flags | | 0x08 |
| void ConfigureDescriptorForCIEPrepass(ref RenderTextureDescriptor& descriptor) | PublicStatic | | 0x34 |
| Vector4 GetLuminanceParameters(UniversalCameraData cameraData) | Static+1 flags | | 0x10 |
| void ExecuteCIExyPrepass(CommandBuffer cmd, PassDataCIExy data, RTHandle sourceTexture, RTHandle xyTarget, RTHandle destTexture) | PrivateStatic | | 0x08 |
| void ExecuteHDRDebugViewFinalPass(RasterCommandBuffer cmd, ref PassDataDebugView& data, RTHandle source, const Vector4& scaleBias, RTHandle destination, RTHandle xyTarget) | PrivateStatic | | 0x10 |
| void Dispose() | Public | | 0x00 |
| void Setup(UniversalCameraData cameraData, const HDRDebugMode& hdrdebugMode) | Public | | 0x08 |
| void RenderHDRDebug(RenderGraph renderGraph, UniversalCameraData cameraData, const TextureHandle& srcColor, const TextureHandle& overlayUITexture, const TextureHandle& dstColor, const HDRDebugMode& hdrDebugMode) | 1 flags | | 0x10 |