Zdexby TheHolyOneZ
36,909 classes
Class

RenderGraphDebugSession

: Object
UnityEngine.Rendering.RenderGraphModule.RenderGraphDebugSession, Unity.RenderPipelines.Core.Runtime 0x0018 (24 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
implements IDisposable
0x00x0018

Members 6

OffsetSizeNameTypeFlagsDefault
0x08<debugDataContainer>k__BackingFieldDebugDataContainerPrivate+1 flags—
0x08onRegisteredGraphsChangedActionPrivateStatic—
0x08onDebugDataUpdatedAction<System.StringPrivateStatic—
0x08s_CurrentDebugSessionRenderGraphDebugSessionPrivateStatic—
0x08s_EmptyRegisteredGraphsList<System.String>PublicStatic—
0x08s_EmptyExecutionsList<UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugExecutionItem>PublicStatic—

Functions 23

SignatureFlagsNativeParams
bool get_isActive()Public+4 flags0x01
DebugDataContainer get_debugDataContainer()Private+1 flags0x08
void .ctor()2 flags0x00
void RegisterGraph(const string& graphName)1 flags0x08
void UnregisterGraph(const string& graphName)1 flags0x08
void RegisterExecution(const string& graphName, const EntityId& executionId, const string& executionName)1 flags0x08
void Dispose()Public+2 flags0x00
void InvalidateData()1 flags0x00
void add_onRegisteredGraphsChanged(Action value)PublicStatic+1 flags0x08
void remove_onRegisteredGraphsChanged(Action value)PublicStatic+1 flags0x08
void add_onDebugDataUpdated(Action<System.String value)PublicStatic+1 flags0x08
void remove_onDebugDataUpdated(Action<System.String value)PublicStatic+1 flags0x08
bool get_hasActiveDebugSession()PublicStatic+1 flags0x01
RenderGraphDebugSession get_currentDebugSession()PublicStatic+1 flags0x08
void Create()PublicStatic0x00
void EndSession()PublicStatic0x00
List<System.String> GetRegisteredGraphs()PublicStatic0x08
List<UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugExecutionItem> GetExecutions(const string& graphName)PublicStatic0x08
DebugData GetDebugData(const string& renderGraph, const EntityId& executionId)PublicStatic0x08
void SetDebugData(const string& renderGraph, const EntityId& executionId, DebugData data)PublicStatic0x08
void DeleteExecutionIds(const string& renderGraph, List<UnityEngine.EntityId> executionIds)PublicStatic0x08
void RegisterAllLocallyKnownGraphsAndExecutions()1 flags0x00
void .cctor()PrivateStatic+1 flags0x00