| bool AddGraph(const string& graphName) | Public | | 0x08 |
| bool RemoveGraph(const string& graphName) | Public | | 0x08 |
| bool AddExecution(const string& graphName, const EntityId& executionId, const string& executionName) | Public | | 0x08 |
| List<System.String> GetRenderGraphs() | Public | | 0x08 |
| List<UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugExecutionItem> GetExecutions(const string& graphName) | Public | | 0x08 |
| DebugData GetDebugData(const string& renderGraph, const EntityId& executionId) | Public | | 0x08 |
| void SetDebugData(const string& renderGraph, const EntityId& executionId, DebugData data) | Public | | 0x08 |
| void DeleteExecutionIds(const string& renderGraph, List<UnityEngine.EntityId> executionIds) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |
| void Invalidate() | Public | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |