0x00x01F0
Members 31
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | rendererGroupID | NativeArray<UnityEngine.EntityId> | Public | |
| 0x10 | localBounds | NativeArray<UnityEngine.Bounds> | Public | |
| 0x10 | lightmapScaleOffset | NativeArray<UnityEngine.Vector4> | Public | |
| 0x10 | gameObjectLayer | NativeArray<System.Int32> | Public | |
| 0x10 | renderingLayerMask | NativeArray<System.UInt32> | Public | |
| 0x10 | rendererUserValues | NativeArray<System.UInt32> | Public | |
| 0x10 | lodGroupID | NativeArray<UnityEngine.EntityId> | Public | |
| 0x10 | lightmapIndex | NativeArray<System.Int32> | Public | |
| 0x10 | packedRendererData | NativeArray<UnityEngine.Rendering.GPUDrivenPackedRendererData> | Public | |
| 0x10 | rendererPriority | NativeArray<System.Int32> | Public | |
| 0x10 | meshIndex | NativeArray<System.Int32> | Public | |
| 0x10 | subMeshStartIndex | NativeArray<System.Int16> | Public | |
| 0x10 | materialsOffset | NativeArray<System.Int32> | Public | |
| 0x10 | materialsCount | NativeArray<System.Int16> | Public | |
| 0x10 | instancesOffset | NativeArray<System.Int32> | Public | |
| 0x10 | instancesCount | NativeArray<System.Int32> | Public | |
| 0x10 | editorData | NativeArray<UnityEngine.Rendering.GPUDrivenRendererEditorData> | Public | |
| 0x10 | meshLodData | NativeArray<UnityEngine.Rendering.GPUDrivenRendererMeshLodData> | Public | |
| 0x10 | invalidRendererGroupID | NativeArray<UnityEngine.EntityId> | Public | |
| 0x10 | localToWorldMatrix | NativeArray<UnityEngine.Matrix4x4> | Public | |
| 0x10 | prevLocalToWorldMatrix | NativeArray<UnityEngine.Matrix4x4> | Public | |
| 0x10 | rendererGroupIndex | NativeArray<System.Int32> | Public | |
| 0x10 | meshID | NativeArray<UnityEngine.EntityId> | Public | |
| 0x10 | meshLodInfo | NativeArray<UnityEngine.Rendering.GPUDrivenMeshLodInfo> | Public | |
| 0x10 | subMeshCount | NativeArray<System.Int16> | Public | |
| 0x10 | subMeshDescOffset | NativeArray<System.Int32> | Public | |
| 0x10 | subMeshDesc | NativeArray<UnityEngine.Rendering.SubMeshDescriptor> | Public | |
| 0x10 | materialIndex | NativeArray<System.Int32> | Public | |
| 0x10 | materialID | NativeArray<UnityEngine.EntityId> | Public | |
| 0x10 | packedMaterialData | NativeArray<UnityEngine.Rendering.GPUDrivenPackedMaterialData> | Public | |
| 0x10 | materialFilterFlags | NativeArray<System.Int32> | Public |