| void Invoke(bool implicitInstanceIndices, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref GPUDrivenRendererGroupData& rendererData, ref NativeParallelHashMap<UnityEngine.EntityId& batchMeshHash, ref NativeParallelHashMap<UnityEngine.EntityId& batchMaterialHash, ref NativeParallelHashMap<UnityEngine.EntityId& packedMaterialDataHash, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances) | PublicStatic | | 0x1F0 |