| void RemoveDrawRange(ref RangeKey& key, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges) | PrivateStatic | | 0x1C |
| void RemoveDrawBatch(ref DrawKey& key, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | PrivateStatic | | 0x3C |
| void RemoveDrawInstanceIndices(ref NativeArray<System.Int32>& drawInstanceIndices, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | PublicStatic | | 0x10 |
| ref DrawRange EditDrawRange(ref RangeKey& key, const NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, const NativeList<UnityEngine.Rendering.DrawRange>& drawRanges) | PrivateStatic | | 0x24 |
| ref DrawBatch EditDrawBatch(ref DrawKey& key, ref SubMeshDescriptor& subMeshDescriptor, const NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, const NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | PrivateStatic | | 0x54 |
| void ProcessRenderer(int i, bool implicitInstanceIndices, ref GPUDrivenRendererGroupData& rendererData, const NativeParallelHashMap<UnityEngine.EntityId& batchMeshHash, const NativeParallelHashMap<UnityEngine.EntityId& packedMaterialDataHash, const NativeParallelHashMap<UnityEngine.EntityId& batchMaterialHash, const NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, const NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances, const NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, const NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, const NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, const NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | PrivateStatic | | 0x1F0 |
| void CreateDrawBatches(bool implicitInstanceIndices, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref GPUDrivenRendererGroupData& rendererData, ref NativeParallelHashMap<UnityEngine.EntityId& batchMeshHash, ref NativeParallelHashMap<UnityEngine.EntityId& batchMaterialHash, ref NativeParallelHashMap<UnityEngine.EntityId& packedMaterialDataHash, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances) | PublicStatic | | 0x1F0 |
| void RemoveDrawInstanceIndices$BurstManaged(ref NativeArray<System.Int32>& drawInstanceIndices, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches) | Static+1 flags | | 0x10 |
| void CreateDrawBatches$BurstManaged(bool implicitInstanceIndices, ref NativeArray<UnityEngine.Rendering.InstanceHandle>& instances, ref GPUDrivenRendererGroupData& rendererData, ref NativeParallelHashMap<UnityEngine.EntityId& batchMeshHash, ref NativeParallelHashMap<UnityEngine.EntityId& batchMaterialHash, ref NativeParallelHashMap<UnityEngine.EntityId& packedMaterialDataHash, ref NativeParallelHashMap<UnityEngine.Rendering.RangeKey& rangeHash, ref NativeList<UnityEngine.Rendering.DrawRange>& drawRanges, ref NativeParallelHashMap<UnityEngine.Rendering.DrawKey& batchHash, ref NativeList<UnityEngine.Rendering.DrawBatch>& drawBatches, ref NativeList<UnityEngine.Rendering.DrawInstance>& drawInstances) | Static+1 flags | | 0x1F0 |