Zdexby TheHolyOneZ
8,798 structs
Struct

PhysicsRotate

: ValueType : Object
UnityEngine.LowLevelPhysics2D.PhysicsRotate, UnityEngine.Physics2DModule 0x0008 (8 B) UnityEngine.Physics2DModule.dll
0x00x0008

Members 5

OffsetSizeNameTypeFlags
0x08directionVector2Public
0x08identityRotationPhysicsRotatePrivateStatic+1 flags
0x08leftRotationPhysicsRotatePrivateStatic+1 flags
0x08upRotationPhysicsRotatePrivateStatic+1 flags
0x08downRotationPhysicsRotatePrivateStatic+1 flags

Functions 12

SignatureFlagsNativeParams
float get_cos()Public+1 flags0x04
float get_sin()Public+1 flags0x04
void .ctor()Public+1 flags0x00
void .ctor(const Vector2& direction)Public+1 flags0x08
void .ctor(float angle)Public+1 flags0x04
bool get_isValid()Public+1 flags0x01
float get_angle()Public+1 flags0x04
PhysicsRotate get_identity()PublicStatic+1 flags0x08
void OnBeforeSerialize()PublicFinal+2 flags0x00
void OnAfterDeserialize()PublicFinal+2 flags0x00
string ToString()Public+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type