| void .ctor() | 2 flags | | 0x00 |
| InputMode get_inputMode() | Public+1 flags | | 0x04 |
| bool get_allowActivationOnMobileDevice() | Public+1 flags | | 0x01 |
| void set_allowActivationOnMobileDevice(bool value) | Public+1 flags | | 0x01 |
| bool get_forceModuleActive() | Public+1 flags | | 0x01 |
| void set_forceModuleActive(bool value) | Public+1 flags | | 0x01 |
| float get_inputActionsPerSecond() | Public+1 flags | | 0x04 |
| void set_inputActionsPerSecond(float value) | Public+1 flags | | 0x04 |
| float get_repeatDelay() | Public+1 flags | | 0x04 |
| void set_repeatDelay(float value) | Public+1 flags | | 0x04 |
| string get_horizontalAxis() | Public+1 flags | | 0x08 |
| void set_horizontalAxis(const string& value) | Public+1 flags | | 0x08 |
| string get_verticalAxis() | Public+1 flags | | 0x08 |
| void set_verticalAxis(const string& value) | Public+1 flags | | 0x08 |
| string get_submitButton() | Public+1 flags | | 0x08 |
| void set_submitButton(const string& value) | Public+1 flags | | 0x08 |
| string get_cancelButton() | Public+1 flags | | 0x08 |
| void set_cancelButton(const string& value) | Public+1 flags | | 0x08 |
| bool ShouldIgnoreEventsOnNoFocus() | Private | | 0x01 |
| void UpdateModule() | Public+1 flags | | 0x00 |
| void ReleasePointerDrags() | Private | | 0x00 |
| void ReleaseMouse(PointerEventData pointerEvent, GameObject currentOverGo) | Private | | 0x08 |
| bool ShouldActivateModule() | Public+1 flags | | 0x01 |
| void ActivateModule() | Public+1 flags | | 0x00 |
| void DeactivateModule() | Public+1 flags | | 0x00 |
| void Process() | Public+1 flags | | 0x00 |
| bool ProcessTouchEvents() | Private | | 0x01 |
| void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) | 1 flags | | 0x08 |
| bool SendSubmitEventToSelectedObject() | 1 flags | | 0x01 |
| Vector2 GetRawMoveVector() | Private | | 0x08 |
| bool SendMoveEventToSelectedObject() | 1 flags | | 0x01 |
| void ProcessMouseEvent() | 1 flags | | 0x00 |
| bool ForceAutoSelect() | 3 flags | | 0x01 |
| void ProcessMouseEvent(int id) | 1 flags | | 0x04 |
| bool SendUpdateEventToSelectedObject() | 1 flags | | 0x01 |
| void ProcessMousePress(MouseButtonEventData data) | 1 flags | | 0x08 |
| GameObject GetCurrentFocusedGameObject() | 1 flags | | 0x08 |