| void .ctor() | Private+1 flags | | 0x00 |
| CinemachineImpulseManager get_Instance() | PublicStatic+1 flags | | 0x08 |
| void InitializeModule() | PrivateStatic | | 0x00 |
| float EvaluateDissipationScale(float spread, float normalizedDistance) | Static+1 flags | | 0x04 |
| bool GetImpulseAt(const Vector3& listenerLocation, bool distance2D, int channelMask, ref Vector3& pos, ref Quaternion& rot) | Public | | 0x10 |
| bool GetStrongestImpulseAt(const Vector3& listenerLocation, bool distance2D, int channelMask, ref Vector3& pos, ref Quaternion& rot) | Public | | 0x10 |
| float get_CurrentTime() | Public+1 flags | | 0x04 |
| ImpulseEvent NewImpulseEvent() | Public | | 0x08 |
| void AddImpulseEvent(ImpulseEvent e) | Public | | 0x08 |
| void Clear() | Public | | 0x00 |