Zdexby TheHolyOneZ
36,909 classes
Class

CinemachineImpulseManager

: Object
Unity.Cinemachine.CinemachineImpulseManager, Unity.Cinemachine 0x0028 (40 B) inherited 0x0010 Unity.Cinemachine.dll
0x00x0028

Members 5

OffsetSizeNameTypeFlagsDefault
0x08s_InstanceCinemachineImpulseManagerPrivateStatic—
—0x04EpsilonfloatPrivateStatic+1 flags2505760176
0x08m_ExpiredEventsList<Unity.Cinemachine.CinemachineImpulseManager.ImpulseEvent>Private—
0x08m_ActiveEventsList<Unity.Cinemachine.CinemachineImpulseManager.ImpulseEvent>Private—
0x01IgnoreTimeScaleboolPublic—
0x00210x07unreflected bytes to end of CinemachineImpulseManager

Functions 10

SignatureFlagsNativeParams
void .ctor()Private+1 flags0x00
CinemachineImpulseManager get_Instance()PublicStatic+1 flags0x08
void InitializeModule()PrivateStatic0x00
float EvaluateDissipationScale(float spread, float normalizedDistance)Static+1 flags0x04
bool GetImpulseAt(const Vector3& listenerLocation, bool distance2D, int channelMask, ref Vector3& pos, ref Quaternion& rot)Public0x10
bool GetStrongestImpulseAt(const Vector3& listenerLocation, bool distance2D, int channelMask, ref Vector3& pos, ref Quaternion& rot)Public0x10
float get_CurrentTime()Public+1 flags0x04
ImpulseEvent NewImpulseEvent()Public0x08
void AddImpulseEvent(ImpulseEvent e)Public0x08
void Clear()Public0x00