Zdexby TheHolyOneZ
36,909 classes
Class

TMP_DefaultControls

: Object
TMPro.TMP_DefaultControls, Unity.TextMeshPro 0x0010 (16 B) inherited 0x0010 Unity.TextMeshPro.dll
0x00x0010

Members 8

OffsetSizeNameTypeFlagsDefault
—0x04kWidthfloatPrivateStatic+1 flags0
—0x04kThickHeightfloatPrivateStatic+1 flags0
—0x04kThinHeightfloatPrivateStatic+1 flags0
0x08s_TextElementSizeVector2PrivateStatic—
0x08s_ThickElementSizeVector2PrivateStatic—
0x08s_ThinElementSizeVector2PrivateStatic—
0x10s_DefaultSelectableColorColorPrivateStatic—
0x10s_TextColorColorPrivateStatic—

Functions 13

SignatureFlagsNativeParams
GameObject CreateUIElementRoot(const string& name, const Vector2& size)PrivateStatic0x08
GameObject CreateUIObject(const string& name, GameObject parent)PrivateStatic0x08
void SetDefaultTextValues(TMP_Text lbl)PrivateStatic0x08
void SetDefaultColorTransitionValues(Selectable slider)PrivateStatic0x08
void SetParentAndAlign(GameObject child, GameObject parent)PrivateStatic0x08
void SetLayerRecursively(GameObject go, int layer)PrivateStatic0x08
GameObject CreateScrollbar(const Resources& resources)PublicStatic0x38
GameObject CreateButton(const Resources& resources)PublicStatic0x38
GameObject CreateText(const Resources& resources)PublicStatic0x38
GameObject CreateInputField(const Resources& resources)PublicStatic0x38
GameObject CreateDropdown(const Resources& resources)PublicStatic0x38
uint8 AddComponent(GameObject go)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00