| GradientFill Linear(const Vector3& start, const Vector3& end, const Color& colorStart, const Color& colorEnd, const FillSpace& space) | PublicStatic | | 0x50 |
| GradientFill Radial(const Vector3& origin, float radius, const Color& colorInner, const Color& colorOuter, const FillSpace& space) | PublicStatic | | 0x50 |
| Vector4 GetShaderStartVector() | 1 flags | | 0x10 |
| int GetShaderFillTypeInt(bool use) | 1 flags | | 0x04 |
| GradientFill CreateLinear(const Vector3& start, const Vector3& end, const Color& colorStart, const Color& colorEnd, const FillSpace& space) | PublicStatic | | 0x50 |
| GradientFill CreateRadial(const Vector3& origin, float radius, const Color& colorInner, const Color& colorOuter, const FillSpace& space) | PublicStatic | | 0x50 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |