Zdexby TheHolyOneZ
36,909 classes
Class

Draw

: Object
Shapes.Draw, ShapesRuntime 0x0010 (16 B) inherited 0x0010 ShapesRuntime.dll
0x00x0010

Members 39

OffsetSizeNameTypeFlagsDefault
—0x04INLINEMethodImplOptionsPrivateStatic+1 flags0
0x08mpbLineMpbLine2DPrivateStatic—
0x08mpbPolylineMpbPolyline2DPrivateStatic—
0x08mpbPolylineJoinsMpbPolyline2DPrivateStatic—
0x08mpbPolygonMpbPolygonPrivateStatic—
0x08mpbDiscMpbDiscPrivateStatic+1 flags—
0x08mpbRegularPolygonMpbRegularPolygonPrivateStatic+1 flags—
0x08mpbRectMpbRectPrivateStatic+1 flags—
0x08mpbTriangleMpbTrianglePrivateStatic—
0x08mpbQuadMpbQuadPrivateStatic—
0x08metaMpbSphereMpbSpherePrivateStatic+1 flags—
0x08mpbConeMpbConePrivateStatic+1 flags—
0x08mpbCuboidMpbCuboidPrivateStatic+1 flags—
0x08mpbTorusMpbTorusPrivateStatic—
0x08mpbTextMpbTextPrivateStatic—
0x08onPreRenderTmpOnPreRenderTmpDelegatePrivateStatic—
0x08mpbCustomMeshMpbCustomMeshPrivateStatic—
0x08mpbTextureMpbTexturePrivateStatic—
—0x08OBS_DASHstringPrivateStatic+1 flags0
—0x08OBS_FILLstringPrivateStatic+1 flags0
—0x08OBS_REGPOLRENAMEstringPrivateStatic+1 flags0
—0x08OBS_TRIRENAMEstringPrivateStatic+1 flags0
—0x08JOINERstringPrivateStatic+1 flags0
—0x08OBS_REGPOLRENAME_AND_FILLstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_PREFIXstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_DISC_RADIALstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_DISC_ANGULARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_DISC_BILINEARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_RING_RADIALstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_RING_ANGULARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_RING_BILINEARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_PIE_RADIALstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_PIE_ANGULARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_PIE_BILINEARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_ARC_RADIALstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_ARC_ANGULARstringPrivateStatic+1 flags0
—0x08OBS_DISC_GRADIENT_ARC_BILINEARstringPrivateStatic+1 flags0
0x40matrixMatrix4x4PrivateStatic—
0x140styleDrawStyleStatic+1 flags—

Functions 2287

SignatureFlagsNativeParams
DrawCommand Command(Camera cam, const RenderPassEvent& cameraEvent)PublicStatic0x08
void PrepareForIMGUI()PublicStatic0x00
void Line_Internal(const LineEndCap& endCaps, const ThicknessSpace& thicknessSpace, const Vector3& start, const Vector3& end, const Color& colorStart, const Color& colorEnd, float thickness)PrivateStatic0x10
void Polyline_Internal(PolylinePath path, bool closed, const PolylineGeometry& geometry, const PolylineJoins& joins, float thickness, const ThicknessSpace& thicknessSpace, const Color& color)PrivateStatic0x10
void Polygon_Internal(PolygonPath path, const PolygonTriangulation& triangulation, const Color& color)PrivateStatic0x10
void Disc_Internal(float radius, const DiscColors& colors)PrivateStatic0x40
void Ring_Internal(float radius, float thickness, const DiscColors& colors)PrivateStatic0x40
void Pie_Internal(float radius, const DiscColors& colors, float angleRadStart, float angleRadEnd)PrivateStatic0x40
void Arc_Internal(float radius, float thickness, const DiscColors& colors, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PrivateStatic0x40
void DiscCore(bool hollow, bool sector, float radius, float thickness, const DiscColors& colors, float angleRadStart, float angleRadEnd, const ArcEndCap& arcEndCaps)PrivateStatic0x40
void RegularPolygon_Internal(int sideCount, float radius, float thickness, const Color& color, bool hollow, float roundness, float angle)PrivateStatic0x10
void Rectangle_Internal(const ShapesBlendMode& blendMode, bool hollow, const Rect& rect, const Color& color, float thickness, const Vector4& cornerRadii)PrivateStatic0x10
void Triangle_Internal(const Vector3& a, const Vector3& b, const Vector3& c, bool hollow, float thickness, float roundness, const Color& colorA, const Color& colorB, const Color& colorC)PrivateStatic0x10
void Quad_Internal(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Color& colorA, const Color& colorB, const Color& colorC, const Color& colorD)PrivateStatic0x10
void Sphere_Internal(float radius, const Color& color)PrivateStatic0x10
void Cone_Internal(float radius, float length, bool fillCap, const Color& color)PrivateStatic0x10
void Cuboid_Internal(const Vector3& size, const Color& color)PrivateStatic0x10
void Torus_Internal(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PrivateStatic0x10
void TextRect_Internal(const string& content, TextElement element, const Rect& rect, TMP_FontAsset font, float fontSize, const TextAlign& align, const Color& color)PrivateStatic0x10
void Text_Internal(bool isRect, const string& content, TextElement element, const Vector2& pivot, const Vector2& size, TMP_FontAsset font, float fontSize, const TextAlign& align, const Color& color)PrivateStatic0x10
OnPreRenderTmpDelegate get_OnPreRenderTmp()PrivateStatic+1 flags0x08
void ApplyTextValuesToInstance(TextMeshProShapes tmp, bool isRect, const string& content, TMP_FontAsset font, float fontSize, const TextAlign& align, const Vector2& pivot, const Vector2& size, const Color& color)PrivateStatic0x10
void Text_Internal(TextMeshPro tmp, const DrawType& drawType, int disposeId)PrivateStatic0x08
void Mesh(Mesh mesh, Material mat)PublicStatic0x08
void Mesh(Mesh mesh, Material mat, MaterialPropertyBlock mpb)PublicStatic0x08
void CustomMesh_Internal(Mesh mesh, Material mat, MaterialPropertyBlock mpb)PrivateStatic0x08
void Texture_Internal(Texture texture, const Rect& rect, const Rect& uvs, const Color& color)PrivateStatic0x10
void Texture_Placement_Internal(Texture texture, const ValueTuple<UnityEngine.Rect& placement, const Color& color)PrivateStatic0x20
void Texture_RectFill_Internal(Texture texture, const Rect& rect, const TextureFillMode& fillMode, const Color& color)PrivateStatic0x10
void Texture_PosSize_Internal(Texture texture, const Vector2& center, float size, const TextureSizeMode& sizeMode, const Color& color)PrivateStatic0x10
void Line(const Vector3& start, const Vector3& end)PublicStatic0x0C
void Line(const Vector3& start, const Vector3& end, const Color& color)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, float thickness)PublicStatic0x0C
void Line(const Vector3& start, const Vector3& end, float thickness, const Color& color)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, const LineEndCap& endCaps)PublicStatic0x0C
void Line(const Vector3& start, const Vector3& end, const LineEndCap& endCaps, const Color& color)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps)PublicStatic0x0C
void Line(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps, const Color& color)PublicStatic0x10
void Line(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void Polyline(PolylinePath path)PublicStatic0x08
void Polyline(PolylinePath path, bool closed)PublicStatic0x08
void Polyline(PolylinePath path, float thickness)PublicStatic0x08
void Polyline(PolylinePath path, bool closed, float thickness)PublicStatic0x08
void Polyline(PolylinePath path, const PolylineJoins& joins)PublicStatic0x08
void Polyline(PolylinePath path, bool closed, const PolylineJoins& joins)PublicStatic0x08
void Polyline(PolylinePath path, float thickness, const PolylineJoins& joins)PublicStatic0x08
void Polyline(PolylinePath path, bool closed, float thickness, const PolylineJoins& joins)PublicStatic0x08
void Polyline(PolylinePath path, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, bool closed, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, float thickness, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, bool closed, float thickness, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, const PolylineJoins& joins, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, bool closed, const PolylineJoins& joins, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, float thickness, const PolylineJoins& joins, const Color& color)PublicStatic0x10
void Polyline(PolylinePath path, bool closed, float thickness, const PolylineJoins& joins, const Color& color)PublicStatic0x10
void Polygon(PolygonPath path)PublicStatic0x08
void Polygon(PolygonPath path, const Color& color)PublicStatic0x10
void Polygon(PolygonPath path, const PolygonTriangulation& triangulation)PublicStatic0x08
void Polygon(PolygonPath path, const PolygonTriangulation& triangulation, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, float radius)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, float radius, float angle)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, int sideCount)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, int sideCount, float radius)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, int sideCount, float radius, float angle)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, int sideCount, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, int sideCount, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, int sideCount, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius, float angle)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygon(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius, float angle)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness)PublicStatic0x10
void RegularPolygon(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon()PublicStatic0x00
void RegularPolygon(const Color& color)PublicStatic0x10
void RegularPolygon(float radius)PublicStatic0x04
void RegularPolygon(float radius, const Color& color)PublicStatic0x10
void RegularPolygon(float radius, float angle)PublicStatic0x04
void RegularPolygon(float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(float radius, float angle, float roundness)PublicStatic0x04
void RegularPolygon(float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygon(int sideCount)PublicStatic0x04
void RegularPolygon(int sideCount, const Color& color)PublicStatic0x10
void RegularPolygon(int sideCount, float radius)PublicStatic0x04
void RegularPolygon(int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygon(int sideCount, float radius, float angle)PublicStatic0x04
void RegularPolygon(int sideCount, float radius, float angle, const Color& color)PublicStatic0x10
void RegularPolygon(int sideCount, float radius, float angle, float roundness)PublicStatic0x04
void RegularPolygon(int sideCount, float radius, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, float radius)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, int sideCount)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonBorder(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonBorder(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder()PublicStatic0x00
void RegularPolygonBorder(const Color& color)PublicStatic0x10
void RegularPolygonBorder(float radius)PublicStatic0x04
void RegularPolygonBorder(float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(float radius, float thickness)PublicStatic0x04
void RegularPolygonBorder(float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonBorder(float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonBorder(float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(int sideCount)PublicStatic0x04
void RegularPolygonBorder(int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonBorder(int sideCount, float radius)PublicStatic0x04
void RegularPolygonBorder(int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonBorder(int sideCount, float radius, float thickness)PublicStatic0x04
void RegularPolygonBorder(int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonBorder(int sideCount, float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonBorder(int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonBorder(int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonBorder(int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void Disc(const Vector3& pos)PublicStatic0x0C
void Disc(const Vector3& pos, const DiscColors& colors)PublicStatic0x40
void Disc(const Vector3& pos, float radius)PublicStatic0x0C
void Disc(const Vector3& pos, float radius, const DiscColors& colors)PublicStatic0x40
void Disc(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void Disc(const Vector3& pos, const Vector3& normal, const DiscColors& colors)PublicStatic0x40
void Disc(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void Disc(const Vector3& pos, const Vector3& normal, float radius, const DiscColors& colors)PublicStatic0x40
void Disc(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void Disc(const Vector3& pos, const Quaternion& rot, const DiscColors& colors)PublicStatic0x40
void Disc(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void Disc(const Vector3& pos, const Quaternion& rot, float radius, const DiscColors& colors)PublicStatic0x40
void Disc()PublicStatic0x00
void Disc(const DiscColors& colors)PublicStatic0x40
void Disc(float radius)PublicStatic0x04
void Disc(float radius, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos)PublicStatic0x0C
void Ring(const Vector3& pos, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, float radius)PublicStatic0x0C
void Ring(const Vector3& pos, float radius, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void Ring(const Vector3& pos, float radius, float thickness, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void Ring(const Vector3& pos, const Vector3& normal, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void Ring(const Vector3& pos, const Vector3& normal, float radius, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void Ring(const Vector3& pos, const Vector3& normal, float radius, float thickness, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void Ring(const Vector3& pos, const Quaternion& rot, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void Ring(const Vector3& pos, const Quaternion& rot, float radius, const DiscColors& colors)PublicStatic0x40
void Ring(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void Ring(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const DiscColors& colors)PublicStatic0x40
void Ring()PublicStatic0x00
void Ring(const DiscColors& colors)PublicStatic0x40
void Ring(float radius)PublicStatic0x04
void Ring(float radius, const DiscColors& colors)PublicStatic0x40
void Ring(float radius, float thickness)PublicStatic0x04
void Ring(float radius, float thickness, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Pie(const Vector3& pos, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Pie(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Pie(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Pie(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Pie(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Pie(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(float angleRadStart, float angleRadEnd)PublicStatic0x04
void Pie(float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Pie(float radius, float angleRadStart, float angleRadEnd)PublicStatic0x04
void Pie(float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void Arc(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void Arc(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(float angleRadStart, float angleRadEnd)PublicStatic0x04
void Arc(float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void Arc(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(float radius, float angleRadStart, float angleRadEnd)PublicStatic0x04
void Arc(float radius, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void Arc(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Arc(float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x04
void Arc(float radius, float thickness, float angleRadStart, float angleRadEnd, const DiscColors& colors)PublicStatic0x40
void Arc(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void Arc(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const DiscColors& colors)PublicStatic0x40
void Rectangle(const Vector3& pos, const Rect& rect)PublicStatic0x10
void Rectangle(const Vector3& pos, const Rect& rect, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Rect& rect, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Rect& rect, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Rect& rect, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Rect& rect, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Rect& rect, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector2& size, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector2& size, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height)PublicStatic0x0C
void Rectangle(const Vector3& pos, float width, float height, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, float width, float height, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Rect& rect)PublicStatic0x10
void Rectangle(const Rect& rect, const Color& color)PublicStatic0x10
void Rectangle(const Rect& rect, float cornerRadius)PublicStatic0x10
void Rectangle(const Rect& rect, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Rect& rect, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot)PublicStatic0x0C
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float cornerRadius, const Color& color)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void Rectangle(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Rect& rect, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, float width, float height, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, float width, float height, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Rect& rect, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const Color& color)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorder(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const Color& color)PublicStatic0x10
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c)PublicStatic0x0C
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c, const Color& color)PublicStatic0x10
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c, float roundness)PublicStatic0x0C
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c, float roundness, const Color& color)PublicStatic0x10
void Triangle(const Vector3& a, const Vector3& b, const Vector3& c, float roundness, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c)PublicStatic0x0C
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, const Color& color)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness)PublicStatic0x0C
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, const Color& color)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness)PublicStatic0x0C
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness, const Color& color)PublicStatic0x10
void TriangleBorder(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void Quad(const Vector3& a, const Vector3& b, const Vector3& c)PublicStatic0x0C
void Quad(const Vector3& a, const Vector3& b, const Vector3& c, const Color& color)PublicStatic0x10
void Quad(const Vector3& a, const Vector3& b, const Vector3& c, const Color& colorA, const Color& colorB, const Color& colorC, const Color& colorD)PublicStatic0x10
void Quad(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d)PublicStatic0x0C
void Quad(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Color& color)PublicStatic0x10
void Quad(const Vector3& a, const Vector3& b, const Vector3& c, const Vector3& d, const Color& colorA, const Color& colorB, const Color& colorC, const Color& colorD)PublicStatic0x10
void Sphere(const Vector3& pos)PublicStatic0x0C
void Sphere(const Vector3& pos, float radius)PublicStatic0x0C
void Sphere(const Vector3& pos, const Color& color)PublicStatic0x10
void Sphere(const Vector3& pos, float radius, const Color& color)PublicStatic0x10
void Sphere()PublicStatic0x00
void Sphere(float radius)PublicStatic0x04
void Sphere(const Color& color)PublicStatic0x10
void Sphere(float radius, const Color& color)PublicStatic0x10
void Cuboid(const Vector3& pos, const Vector3& size)PublicStatic0x0C
void Cuboid(const Vector3& pos, const Vector3& size, const Color& color)PublicStatic0x10
void Cuboid(const Vector3& pos, const Vector3& normal, const Vector3& size)PublicStatic0x0C
void Cuboid(const Vector3& pos, const Vector3& normal, const Vector3& size, const Color& color)PublicStatic0x10
void Cuboid(const Vector3& pos, const Quaternion& rot, const Vector3& size)PublicStatic0x10
void Cuboid(const Vector3& pos, const Quaternion& rot, const Vector3& size, const Color& color)PublicStatic0x10
void Cuboid(const Vector3& size)PublicStatic0x0C
void Cuboid(const Vector3& size, const Color& color)PublicStatic0x10
void Cube(const Vector3& pos, float size)PublicStatic0x0C
void Cube(const Vector3& pos, float size, const Color& color)PublicStatic0x10
void Cube(const Vector3& pos, const Vector3& normal, float size)PublicStatic0x0C
void Cube(const Vector3& pos, const Vector3& normal, float size, const Color& color)PublicStatic0x10
void Cube(const Vector3& pos, const Quaternion& rot, float size)PublicStatic0x10
void Cube(const Vector3& pos, const Quaternion& rot, float size, const Color& color)PublicStatic0x10
void Cube(float size)PublicStatic0x04
void Cube(float size, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, float radius, float length)PublicStatic0x0C
void Cone(const Vector3& pos, float radius, float length, bool fillCap)PublicStatic0x0C
void Cone(const Vector3& pos, float radius, float length, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, float radius, float length, bool fillCap, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, const Vector3& normal, float radius, float length)PublicStatic0x0C
void Cone(const Vector3& pos, const Vector3& normal, float radius, float length, bool fillCap)PublicStatic0x0C
void Cone(const Vector3& pos, const Vector3& normal, float radius, float length, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, const Vector3& normal, float radius, float length, bool fillCap, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, const Quaternion& rot, float radius, float length)PublicStatic0x10
void Cone(const Vector3& pos, const Quaternion& rot, float radius, float length, bool fillCap)PublicStatic0x10
void Cone(const Vector3& pos, const Quaternion& rot, float radius, float length, const Color& color)PublicStatic0x10
void Cone(const Vector3& pos, const Quaternion& rot, float radius, float length, bool fillCap, const Color& color)PublicStatic0x10
void Cone(float radius, float length)PublicStatic0x04
void Cone(float radius, float length, bool fillCap)PublicStatic0x04
void Cone(float radius, float length, const Color& color)PublicStatic0x10
void Cone(float radius, float length, bool fillCap, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void Torus(const Vector3& pos, float radius, float thickness, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void Torus(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void Torus(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& color)PublicStatic0x10
void Torus(float radius, float thickness)PublicStatic0x04
void Torus(float radius, float thickness, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Torus(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void Torus(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void Torus(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x10
void Torus(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void Torus(float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x04
void Torus(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const TextAlign& align)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, float fontSize)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const TextAlign& align, float fontSize)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, float fontSize)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, float fontSize)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(TextElement element, const Vector3& pos, const string& content, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, float fontSize)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, float fontSize)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, float fontSize)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element)PublicStatic0x08
void Text(TextElement element, const TextAlign& align)PublicStatic0x08
void Text(TextElement element, float fontSize)PublicStatic0x08
void Text(TextElement element, const TextAlign& align, float fontSize)PublicStatic0x08
void Text(TextElement element, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const Color& color)PublicStatic0x10
void Text(TextElement element, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content)PublicStatic0x08
void Text(TextElement element, const string& content, const TextAlign& align)PublicStatic0x08
void Text(TextElement element, const string& content, float fontSize)PublicStatic0x08
void Text(TextElement element, const string& content, const TextAlign& align, float fontSize)PublicStatic0x08
void Text(TextElement element, const string& content, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(TextElement element, const string& content, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(TextElement element, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, const TextAlign& align)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, float fontSize)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, const TextAlign& align, float fontSize)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, TMP_FontAsset font)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void Text(const Vector3& pos, const string& content, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, float fontSize)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, TMP_FontAsset font)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const Vector3& pos, const Quaternion& rot, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const string& content)PublicStatic0x08
void Text(const string& content, const TextAlign& align)PublicStatic0x08
void Text(const string& content, float fontSize)PublicStatic0x08
void Text(const string& content, const TextAlign& align, float fontSize)PublicStatic0x08
void Text(const string& content, TMP_FontAsset font)PublicStatic0x08
void Text(const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void Text(const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void Text(const string& content, const Color& color)PublicStatic0x10
void Text(const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void Text(const string& content, float fontSize, const Color& color)PublicStatic0x10
void Text(const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void Text(const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Text(const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, float fontSize)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, float fontSize)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x0C
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector3& pos, const Quaternion& rot, const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, float fontSize)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x08
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Vector2& pivot, const Vector2& size, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(TextElement element, const Rect& rect, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, float fontSize)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, float fontSize)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, float fontSize, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void TextRect(const Rect& rect, const string& content, const TextAlign& align, float fontSize, TMP_FontAsset font, const Color& color)PublicStatic0x10
void Texture(Texture texture, const Rect& rect, const Rect& uvs)PublicStatic0x10
void Texture(Texture texture, const Rect& rect, const Rect& uvs, const Color& color)PublicStatic0x10
void Texture(Texture texture, const Rect& rect)PublicStatic0x10
void Texture(Texture texture, const Rect& rect, const Color& color)PublicStatic0x10
void Texture(Texture texture, const Rect& rect, const TextureFillMode& fillMode)PublicStatic0x10
void Texture(Texture texture, const Rect& rect, const TextureFillMode& fillMode, const Color& color)PublicStatic0x10
void Texture(Texture texture, const Vector2& center, float size)PublicStatic0x08
void Texture(Texture texture, const Vector2& center, float size, const Color& color)PublicStatic0x10
void Texture(Texture texture, const Vector2& center, float size, const TextureSizeMode& sizeMode)PublicStatic0x08
void Texture(Texture texture, const Vector2& center, float size, const TextureSizeMode& sizeMode, const Color& color)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end)PublicStatic0x0C
void LineDashed(const Vector3& start, const Vector3& end, const Color& color)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, float thickness)PublicStatic0x0C
void LineDashed(const Vector3& start, const Vector3& end, float thickness, const Color& color)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, const LineEndCap& endCaps)PublicStatic0x0C
void LineDashed(const Vector3& start, const Vector3& end, const LineEndCap& endCaps, const Color& color)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps)PublicStatic0x0C
void LineDashed(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps, const Color& color)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, float thickness, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, const Color& color)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness, const Color& color)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, const LineEndCap& endCaps)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, const LineEndCap& endCaps, const Color& color)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness, const LineEndCap& endCaps)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness, const LineEndCap& endCaps, const Color& color)PublicStatic0x1C
void LineDashed(const Vector3& start, const Vector3& end, const DashStyle& dashStyle, float thickness, const LineEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void PolygonFill(PolygonPath path)PublicStatic0x08
void PolygonFill(PolygonPath path, const GradientFill& fill)PublicStatic0x50
void PolygonFill(PolygonPath path, const PolygonTriangulation& triangulation)PublicStatic0x08
void PolygonFill(PolygonPath path, const PolygonTriangulation& triangulation, const GradientFill& fill)PublicStatic0x50
void PolygonFillLinear(PolygonPath path, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void PolygonFillLinear(PolygonPath path, const PolygonTriangulation& triangulation, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void PolygonFillRadial(PolygonPath path, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void PolygonFillRadial(PolygonPath path, const PolygonTriangulation& triangulation, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, float radius)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, int sideCount)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollow(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonHollow(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow()PublicStatic0x00
void RegularPolygonHollow(const Color& color)PublicStatic0x10
void RegularPolygonHollow(float radius)PublicStatic0x04
void RegularPolygonHollow(float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(float radius, float thickness)PublicStatic0x04
void RegularPolygonHollow(float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonHollow(float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonHollow(float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(int sideCount)PublicStatic0x04
void RegularPolygonHollow(int sideCount, const Color& color)PublicStatic0x10
void RegularPolygonHollow(int sideCount, float radius)PublicStatic0x04
void RegularPolygonHollow(int sideCount, float radius, const Color& color)PublicStatic0x10
void RegularPolygonHollow(int sideCount, float radius, float thickness)PublicStatic0x04
void RegularPolygonHollow(int sideCount, float radius, float thickness, const Color& color)PublicStatic0x10
void RegularPolygonHollow(int sideCount, float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonHollow(int sideCount, float radius, float thickness, float angle, const Color& color)PublicStatic0x10
void RegularPolygonHollow(int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonHollow(int sideCount, float radius, float thickness, float angle, float roundness, const Color& color)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, float radius)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, float radius, float angle)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, int sideCount)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius, float angle)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, int sideCount, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius, float angle)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness)PublicStatic0x0C
void RegularPolygonFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius, float angle)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness)PublicStatic0x10
void RegularPolygonFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill()PublicStatic0x00
void RegularPolygonFill(const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(float radius)PublicStatic0x04
void RegularPolygonFill(float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(float radius, float angle)PublicStatic0x04
void RegularPolygonFill(float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(float radius, float angle, float roundness)PublicStatic0x04
void RegularPolygonFill(float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(int sideCount)PublicStatic0x04
void RegularPolygonFill(int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(int sideCount, float radius)PublicStatic0x04
void RegularPolygonFill(int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(int sideCount, float radius, float angle)PublicStatic0x04
void RegularPolygonFill(int sideCount, float radius, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFill(int sideCount, float radius, float angle, float roundness)PublicStatic0x04
void RegularPolygonFill(int sideCount, float radius, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, float radius)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, int sideCount)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x0C
void RegularPolygonHollowFill(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x10
void RegularPolygonHollowFill(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill()PublicStatic0x00
void RegularPolygonHollowFill(const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(float radius)PublicStatic0x04
void RegularPolygonHollowFill(float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(float radius, float thickness)PublicStatic0x04
void RegularPolygonHollowFill(float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonHollowFill(float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonHollowFill(float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(int sideCount)PublicStatic0x04
void RegularPolygonHollowFill(int sideCount, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(int sideCount, float radius)PublicStatic0x04
void RegularPolygonHollowFill(int sideCount, float radius, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(int sideCount, float radius, float thickness)PublicStatic0x04
void RegularPolygonHollowFill(int sideCount, float radius, float thickness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(int sideCount, float radius, float thickness, float angle)PublicStatic0x04
void RegularPolygonHollowFill(int sideCount, float radius, float thickness, float angle, const GradientFill& fill)PublicStatic0x50
void RegularPolygonHollowFill(int sideCount, float radius, float thickness, float angle, float roundness)PublicStatic0x04
void RegularPolygonHollowFill(int sideCount, float radius, float thickness, float angle, float roundness, const GradientFill& fill)PublicStatic0x50
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, int sideCount, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, int sideCount, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(int sideCount, float radius, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillLinear(int sideCount, float radius, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, int sideCount, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, int sideCount, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(int sideCount, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(int sideCount, float radius, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(int sideCount, float radius, float thickness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(int sideCount, float radius, float thickness, float angle, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillLinear(int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillStart, const Vector3& fillEnd, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, int sideCount, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, int sideCount, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(int sideCount, float radius, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonFillRadial(int sideCount, float radius, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, int sideCount, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, int sideCount, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Vector3& normal, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& pos, const Quaternion& rot, int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(int sideCount, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(int sideCount, float radius, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(int sideCount, float radius, float thickness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(int sideCount, float radius, float thickness, float angle, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void RegularPolygonHollowFillRadial(int sideCount, float radius, float thickness, float angle, float roundness, const Vector3& fillOrigin, float fillRadius, const Color& fillColorStart, const Color& fillColorEnd, const FillSpace& fillSpace)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, const Vector3& normal, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, const Quaternion& rot, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientRadial(float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, const Vector3& normal, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, const Vector3& normal, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, const Quaternion& rot, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientAngular(float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, const Vector3& normal, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, const Quaternion& rot, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void DiscGradientBilinear(float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingDashed(const Vector3& pos)PublicStatic0x0C
void RingDashed(const Vector3& pos, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, float radius)PublicStatic0x0C
void RingDashed(const Vector3& pos, float radius, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, float radius, float thickness)PublicStatic0x0C
void RingDashed(const Vector3& pos, float radius, float thickness, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const DashStyle& dashStyle)PublicStatic0x1C
void RingDashed(const Vector3& pos, const DashStyle& dashStyle, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const DashStyle& dashStyle, float radius)PublicStatic0x1C
void RingDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness)PublicStatic0x1C
void RingDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal)PublicStatic0x0C
void RingDashed(const Vector3& pos, const Vector3& normal, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Vector3& normal, float radius)PublicStatic0x0C
void RingDashed(const Vector3& pos, const Vector3& normal, float radius, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness)PublicStatic0x0C
void RingDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, float radius)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, float radius, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& color)PublicStatic0x10
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, const Color& color)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness)PublicStatic0x1C
void RingDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, const Color& color)PublicStatic0x1C
void RingDashed()PublicStatic0x00
void RingDashed(const Color& color)PublicStatic0x10
void RingDashed(float radius)PublicStatic0x04
void RingDashed(float radius, const Color& color)PublicStatic0x10
void RingDashed(float radius, float thickness)PublicStatic0x04
void RingDashed(float radius, float thickness, const Color& color)PublicStatic0x10
void RingDashed(const DashStyle& dashStyle)PublicStatic0x1C
void RingDashed(const DashStyle& dashStyle, const Color& color)PublicStatic0x1C
void RingDashed(const DashStyle& dashStyle, float radius)PublicStatic0x1C
void RingDashed(const DashStyle& dashStyle, float radius, const Color& color)PublicStatic0x1C
void RingDashed(const DashStyle& dashStyle, float radius, float thickness)PublicStatic0x1C
void RingDashed(const DashStyle& dashStyle, float radius, float thickness, const Color& color)PublicStatic0x1C
void RingGradientRadial(const Vector3& pos, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Vector3& normal, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Quaternion& rot, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadial(float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void RingGradientRadialDashed(const DashStyle& dashStyle, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const DashStyle& dashStyle, float radius, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientRadialDashed(const DashStyle& dashStyle, float radius, float thickness, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void RingGradientAngular(const Vector3& pos, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Vector3& normal, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Vector3& normal, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Quaternion& rot, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngular(float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void RingGradientAngularDashed(const DashStyle& dashStyle, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const DashStyle& dashStyle, float radius, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientAngularDashed(const DashStyle& dashStyle, float radius, float thickness, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void RingGradientBilinear(const Vector3& pos, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Vector3& normal, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Quaternion& rot, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinear(float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void RingGradientBilinearDashed(const DashStyle& dashStyle, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const DashStyle& dashStyle, float radius, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RingGradientBilinearDashed(const DashStyle& dashStyle, float radius, float thickness, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void PieGradientRadial(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientRadial(float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientAngular(float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void PieGradientBilinear(float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcDashed(const Vector3& pos, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x0C
void ArcDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(float angleRadStart, float angleRadEnd)PublicStatic0x04
void ArcDashed(float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void ArcDashed(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(float radius, float angleRadStart, float angleRadEnd)PublicStatic0x04
void ArcDashed(float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void ArcDashed(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x04
void ArcDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x10
void ArcDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x04
void ArcDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x10
void ArcDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& color)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps)PublicStatic0x1C
void ArcDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& color)PublicStatic0x1C
void ArcGradientRadial(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadial(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x10
void ArcGradientRadialDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientRadialDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInner, const Color& colorOuter)PublicStatic0x1C
void ArcGradientAngular(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngular(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x10
void ArcGradientAngularDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientAngularDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorStart, const Color& colorEnd)PublicStatic0x1C
void ArcGradientBilinear(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinear(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Vector3& normal, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const Vector3& pos, const Quaternion& rot, const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x10
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float radius, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void ArcGradientBilinearDashed(const DashStyle& dashStyle, float radius, float thickness, float angleRadStart, float angleRadEnd, const ArcEndCap& endCaps, const Color& colorInnerStart, const Color& colorOuterStart, const Color& colorInnerEnd, const Color& colorOuterEnd)PublicStatic0x1C
void RectangleFill(const Vector3& pos, const Rect& rect)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Rect& rect, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Rect& rect, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Rect& rect, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Rect& rect, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, const Rect& rect, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector2& size, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector2& size, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector2& size, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height)PublicStatic0x0C
void RectangleFill(const Vector3& pos, float width, float height, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, float width, float height, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, float width, float height, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Rect& rect)PublicStatic0x10
void RectangleFill(const Rect& rect, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Rect& rect, float cornerRadius)PublicStatic0x10
void RectangleFill(const Rect& rect, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Rect& rect, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Rect& rect, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot)PublicStatic0x0C
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x0C
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float cornerRadius)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii)PublicStatic0x10
void RectangleFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Rect& rect, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Rect& rect, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Rect& rect, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector2& size, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, float width, float height, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Rect& rect, float thickness)PublicStatic0x10
void RectangleBorderFill(const Rect& rect, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Rect& rect, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Rect& rect, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Rect& rect, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Rect& rect, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x0C
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Vector3& normal, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, const Vector2& size, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, float cornerRadius, const GradientFill& fill)PublicStatic0x50
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii)PublicStatic0x10
void RectangleBorderFill(const Vector3& pos, const Quaternion& rot, float width, float height, const RectPivot& pivot, float thickness, const Vector4& cornerRadii, const GradientFill& fill)PublicStatic0x50
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c)PublicStatic0x0C
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, const Color& color)PublicStatic0x10
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness)PublicStatic0x0C
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, const Color& color)PublicStatic0x10
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness)PublicStatic0x0C
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness, const Color& color)PublicStatic0x10
void TriangleHollow(const Vector3& a, const Vector3& b, const Vector3& c, float thickness, float roundness, const Color& colorA, const Color& colorB, const Color& colorC)PublicStatic0x10
void .cctor()PrivateStatic+1 flags0x00
void ResetAllDrawStates()PublicStatic0x00
StateStack get_Scope()PublicStatic+1 flags0x01
void Push()PublicStatic0x00
void Pop()PublicStatic0x00
Matrix4x4 get_Matrix()PublicStatic+1 flags0x40
void set_Matrix(const Matrix4x4& value)PublicStatic+1 flags0x40
void ResetMatrix()PublicStatic0x00
MatrixStack get_MatrixScope()PublicStatic+1 flags0x01
void PushMatrix()PublicStatic0x00
void PopMatrix()PublicStatic0x00
void ApplyMatrix(const Matrix4x4& matrix)PublicStatic0x40
Vector3 get_Position()PublicStatic+1 flags0x0C
void set_Position(const Vector3& value)PublicStatic+1 flags0x0C
Vector2 get_Position2D()PublicStatic+1 flags0x08
void set_Position2D(const Vector2& value)PublicStatic+1 flags0x08
Vector3 get_Postition()PublicStatic+1 flags0x0C
void set_Postition(const Vector3& value)PublicStatic+1 flags0x0C
Vector2 get_Postition2D()PublicStatic+1 flags0x08
void set_Postition2D(const Vector2& value)PublicStatic+1 flags0x08
Quaternion get_Rotation()PublicStatic+1 flags0x10
void set_Rotation(const Quaternion& value)PublicStatic+1 flags0x10
float get_Angle2D()PublicStatic+1 flags0x04
void set_Angle2D(float value)PublicStatic+1 flags0x04
Vector3 get_Right()PublicStatic+1 flags0x0C
Vector3 get_Up()PublicStatic+1 flags0x0C
Vector3 get_Forward()PublicStatic+1 flags0x0C
Vector3 get_RightBasis()PublicStatic+1 flags0x0C
Vector3 get_UpBasis()PublicStatic+1 flags0x0C
Vector3 get_ForwardBasis()PublicStatic+1 flags0x0C
Vector3 get_LocalScale()PublicStatic+1 flags0x0C
void set_LocalScale(const Vector3& value)PublicStatic+1 flags0x0C
void Translate(float x, float y)PublicStatic0x04
void Translate(float x, float y, float z)PublicStatic0x04
void Translate(const Vector2& displacement)PublicStatic0x08
void Translate(const Vector3& displacement)PublicStatic0x0C
void Rotate(float angle)PublicStatic0x04
void Rotate(float x, float y, float z)PublicStatic0x04
void Rotate(float angle, const Vector3& axis)PublicStatic0x0C
void Rotate(const Quaternion& rotation)PublicStatic0x10
void Scale(float uniformScale)PublicStatic0x04
void Scale(float x, float y)PublicStatic0x04
void Scale(float x, float y, float z)PublicStatic0x04
void Scale(const Vector2& scale)PublicStatic0x08
void Scale(const Vector3& scale)PublicStatic0x0C
void SetMatrix(const Matrix4x4& matrix)PublicStatic0x40
void SetMatrix(const Vector3& position, const Quaternion& rotation, const Vector3& scale)PublicStatic0x10
void SetMatrix(Transform transform)PublicStatic0x08
void MtxSetRotationKeepScale(ref Matrix4x4& m, const Quaternion& rotation)PrivateStatic0x40
void MtxRotateZLhs(ref Matrix4x4& rhs, float a)PrivateStatic0x40
void MtxTranslateXYZ(ref Matrix4x4& lhs, double x, double y, double z)PrivateStatic0x40
void MtxTranslateXY(ref Matrix4x4& lhs, double x, double y)PrivateStatic0x40
void MtxRotateZ(ref Matrix4x4& lhs, float a)PrivateStatic0x40
void MtxScaleXYZ(ref Matrix4x4& m, double x, double y, double z)PrivateStatic0x40
void MtxScaleXY(ref Matrix4x4& m, double x, double y)PrivateStatic0x40
void MtxResetToXYZ(ref Matrix4x4& m, float x, float y, float z)PrivateStatic0x40
void MtxResetToXY(ref Matrix4x4& m, float x, float y)PrivateStatic0x40
void MtxResetToPosXYatAngle(ref Matrix4x4& lhs, float x, float y, float a)PrivateStatic0x40
void MtxResetToPosXYatDirection(ref Matrix4x4& lhs, float x, float y, const Vector2& dir)PrivateStatic0x40
void MtxResetScaleSetAngleZ(ref Matrix4x4& lhs, float a)PrivateStatic0x40
void MtxResetScaleSetDirX(ref Matrix4x4& lhs, const Vector2& dir)PrivateStatic0x40
void ResetStyle()PublicStatic0x00
StyleStack get_StyleScope()PublicStatic+1 flags0x01
void PushStyle()PublicStatic0x00
void PopStyle()PublicStatic0x00
ColorStack get_ColorScope()PublicStatic+1 flags0x01
void PushColor()PublicStatic0x00
void PopColor()PublicStatic0x00
DashStack DashedScope()PublicStatic0x01
DashStack DashedScope(const DashStyle& dashStyle)PublicStatic0x1C
GradientFillStack GradientFillScope()PublicStatic0x01
GradientFillStack GradientFillScope(const GradientFill& fill)PublicStatic0x50
CompareFunction get_ZTest()PublicStatic+1 flags0x04
void set_ZTest(const CompareFunction& value)PublicStatic+1 flags0x04
float get_ZOffsetFactor()PublicStatic+1 flags0x04
void set_ZOffsetFactor(float value)PublicStatic+1 flags0x04
int get_ZOffsetUnits()PublicStatic+1 flags0x04
void set_ZOffsetUnits(int value)PublicStatic+1 flags0x04
ColorWriteMask get_ColorMask()PublicStatic+1 flags0x04
void set_ColorMask(const ColorWriteMask& value)PublicStatic+1 flags0x04
CompareFunction get_StencilComp()PublicStatic+1 flags0x04
void set_StencilComp(const CompareFunction& value)PublicStatic+1 flags0x04
StencilOp get_StencilOpPass()PublicStatic+1 flags0x04
void set_StencilOpPass(const StencilOp& value)PublicStatic+1 flags0x04
byte get_StencilRefID()PublicStatic+1 flags0x01
void set_StencilRefID(byte value)PublicStatic+1 flags0x01
byte get_StencilReadMask()PublicStatic+1 flags0x01
void set_StencilReadMask(byte value)PublicStatic+1 flags0x01
byte get_StencilWriteMask()PublicStatic+1 flags0x01
void set_StencilWriteMask(byte value)PublicStatic+1 flags0x01
Color get_Color()PublicStatic+1 flags0x10
void set_Color(const Color& value)PublicStatic+1 flags0x10
float get_Opacity()PublicStatic+1 flags0x04
void set_Opacity(float value)PublicStatic+1 flags0x04
ShapesBlendMode get_BlendMode()PublicStatic+1 flags0x04
void set_BlendMode(const ShapesBlendMode& value)PublicStatic+1 flags0x04
ScaleMode get_ScaleMode()PublicStatic+1 flags0x04
void set_ScaleMode(const ScaleMode& value)PublicStatic+1 flags0x04
DetailLevel get_DetailLevel()PublicStatic+1 flags0x04
void set_DetailLevel(const DetailLevel& value)PublicStatic+1 flags0x04
float get_Thickness()PublicStatic+1 flags0x04
void set_Thickness(float value)PublicStatic+1 flags0x04
float get_Radius()PublicStatic+1 flags0x04
void set_Radius(float value)PublicStatic+1 flags0x04
ThicknessSpace get_ThicknessSpace()PublicStatic+1 flags0x04
void set_ThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_RadiusSpace()PublicStatic+1 flags0x04
void set_RadiusSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_SizeSpace()PublicStatic+1 flags0x04
void set_SizeSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
bool get_UseGradientFill()PublicStatic+1 flags0x01
void set_UseGradientFill(bool value)PublicStatic+1 flags0x01
GradientFill get_GradientFill()PublicStatic+1 flags0x50
void set_GradientFill(const GradientFill& value)PublicStatic+1 flags0x50
FillType get_GradientFillType()PublicStatic+1 flags0x04
void set_GradientFillType(const FillType& value)PublicStatic+1 flags0x04
FillSpace get_GradientFillSpace()PublicStatic+1 flags0x04
void set_GradientFillSpace(const FillSpace& value)PublicStatic+1 flags0x04
Color get_GradientFillColorStart()PublicStatic+1 flags0x10
void set_GradientFillColorStart(const Color& value)PublicStatic+1 flags0x10
Color get_GradientFillColorEnd()PublicStatic+1 flags0x10
void set_GradientFillColorEnd(const Color& value)PublicStatic+1 flags0x10
Vector3 get_GradientFillLinearStart()PublicStatic+1 flags0x0C
void set_GradientFillLinearStart(const Vector3& value)PublicStatic+1 flags0x0C
Vector3 get_GradientFillLinearEnd()PublicStatic+1 flags0x0C
void set_GradientFillLinearEnd(const Vector3& value)PublicStatic+1 flags0x0C
Vector3 get_GradientFillRadialOrigin()PublicStatic+1 flags0x0C
void set_GradientFillRadialOrigin(const Vector3& value)PublicStatic+1 flags0x0C
float get_GradientFillRadialRadius()PublicStatic+1 flags0x04
void set_GradientFillRadialRadius(float value)PublicStatic+1 flags0x04
bool get_UseDashes()PublicStatic+1 flags0x01
void set_UseDashes(bool value)PublicStatic+1 flags0x01
DashStyle get_DashStyle()PublicStatic+1 flags0x1C
void set_DashStyle(const DashStyle& value)PublicStatic+1 flags0x1C
DashType get_DashType()PublicStatic+1 flags0x04
void set_DashType(const DashType& value)PublicStatic+1 flags0x04
DashSpace get_DashSpace()PublicStatic+1 flags0x04
void set_DashSpace(const DashSpace& value)PublicStatic+1 flags0x04
DashSnapping get_DashSnap()PublicStatic+1 flags0x04
void set_DashSnap(const DashSnapping& value)PublicStatic+1 flags0x04
float get_DashSize()PublicStatic+1 flags0x04
void set_DashSize(float value)PublicStatic+1 flags0x04
float get_DashSizeUniform()PublicStatic+1 flags0x04
void set_DashSizeUniform(float value)PublicStatic+1 flags0x04
float get_DashSpacing()PublicStatic+1 flags0x04
void set_DashSpacing(float value)PublicStatic+1 flags0x04
float get_DashOffset()PublicStatic+1 flags0x04
void set_DashOffset(float value)PublicStatic+1 flags0x04
float get_DashShapeModifier()PublicStatic+1 flags0x04
void set_DashShapeModifier(float value)PublicStatic+1 flags0x04
LineEndCap get_LineEndCaps()PublicStatic+1 flags0x04
void set_LineEndCaps(const LineEndCap& value)PublicStatic+1 flags0x04
LineGeometry get_LineGeometry()PublicStatic+1 flags0x04
void set_LineGeometry(const LineGeometry& value)PublicStatic+1 flags0x04
PolygonTriangulation get_PolygonTriangulation()PublicStatic+1 flags0x04
void set_PolygonTriangulation(const PolygonTriangulation& value)PublicStatic+1 flags0x04
PolylineGeometry get_PolylineGeometry()PublicStatic+1 flags0x04
void set_PolylineGeometry(const PolylineGeometry& value)PublicStatic+1 flags0x04
PolylineJoins get_PolylineJoins()PublicStatic+1 flags0x04
void set_PolylineJoins(const PolylineJoins& value)PublicStatic+1 flags0x04
DiscGeometry get_DiscGeometry()PublicStatic+1 flags0x04
void set_DiscGeometry(const DiscGeometry& value)PublicStatic+1 flags0x04
int get_RegularPolygonSideCount()PublicStatic+1 flags0x04
void set_RegularPolygonSideCount(int value)PublicStatic+1 flags0x04
RegularPolygonGeometry get_RegularPolygonGeometry()PublicStatic+1 flags0x04
void set_RegularPolygonGeometry(const RegularPolygonGeometry& value)PublicStatic+1 flags0x04
TextStyle get_TextStyle()PublicStatic+1 flags0x48
void set_TextStyle(const TextStyle& value)PublicStatic+1 flags0x48
TMP_FontAsset get_Font()PublicStatic+1 flags0x08
void set_Font(TMP_FontAsset value)PublicStatic+1 flags0x08
float get_FontSize()PublicStatic+1 flags0x04
void set_FontSize(float value)PublicStatic+1 flags0x04
FontStyles get_FontStyle()PublicStatic+1 flags0x04
void set_FontStyle(const FontStyles& value)PublicStatic+1 flags0x04
TextAlign get_TextAlign()PublicStatic+1 flags0x04
void set_TextAlign(const TextAlign& value)PublicStatic+1 flags0x04
float get_TextCharacterSpacing()PublicStatic+1 flags0x04
void set_TextCharacterSpacing(float value)PublicStatic+1 flags0x04
float get_TextWordSpacing()PublicStatic+1 flags0x04
void set_TextWordSpacing(float value)PublicStatic+1 flags0x04
float get_TextLineSpacing()PublicStatic+1 flags0x04
void set_TextLineSpacing(float value)PublicStatic+1 flags0x04
float get_TextParagraphSpacing()PublicStatic+1 flags0x04
void set_TextParagraphSpacing(float value)PublicStatic+1 flags0x04
Vector4 get_TextMargins()PublicStatic+1 flags0x10
void set_TextMargins(const Vector4& value)PublicStatic+1 flags0x10
TextWrappingModes get_TextWrap()PublicStatic+1 flags0x04
void set_TextWrap(const TextWrappingModes& value)PublicStatic+1 flags0x04
TextOverflowModes get_TextOverflow()PublicStatic+1 flags0x04
void set_TextOverflow(const TextOverflowModes& value)PublicStatic+1 flags0x04
float get_TextCurvature()PublicStatic+1 flags0x04
void set_TextCurvature(float value)PublicStatic+1 flags0x04
Vector2 get_TextCurvaturePivot()PublicStatic+1 flags0x08
void set_TextCurvaturePivot(const Vector2& value)PublicStatic+1 flags0x08
float get_LineThickness()PublicStatic+1 flags0x04
void set_LineThickness(float value)PublicStatic+1 flags0x04
ThicknessSpace get_LineThicknessSpace()PublicStatic+1 flags0x04
void set_LineThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
DashStyle get_LineDashStyle()PublicStatic+1 flags0x1C
void set_LineDashStyle(const DashStyle& value)PublicStatic+1 flags0x1C
float get_DiscRadius()PublicStatic+1 flags0x04
void set_DiscRadius(float value)PublicStatic+1 flags0x04
DashStyle get_RingDashStyle()PublicStatic+1 flags0x1C
void set_RingDashStyle(const DashStyle& value)PublicStatic+1 flags0x1C
GradientFill get_PolygonShapeFill()PublicStatic+1 flags0x50
void set_PolygonShapeFill(const GradientFill& value)PublicStatic+1 flags0x50
GradientFill get_RegularPolygonShapeFill()PublicStatic+1 flags0x50
void set_RegularPolygonShapeFill(const GradientFill& value)PublicStatic+1 flags0x50
GradientFill get_RectangleShapeFill()PublicStatic+1 flags0x50
void set_RectangleShapeFill(const GradientFill& value)PublicStatic+1 flags0x50
float get_RingThickness()PublicStatic+1 flags0x04
void set_RingThickness(float value)PublicStatic+1 flags0x04
ThicknessSpace get_RingThicknessSpace()PublicStatic+1 flags0x04
void set_RingThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_DiscRadiusSpace()PublicStatic+1 flags0x04
void set_DiscRadiusSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
float get_RegularPolygonRadius()PublicStatic+1 flags0x04
void set_RegularPolygonRadius(float value)PublicStatic+1 flags0x04
float get_RegularPolygonThickness()PublicStatic+1 flags0x04
void set_RegularPolygonThickness(float value)PublicStatic+1 flags0x04
ThicknessSpace get_RegularPolygonThicknessSpace()PublicStatic+1 flags0x04
void set_RegularPolygonThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_RegularPolygonRadiusSpace()PublicStatic+1 flags0x04
void set_RegularPolygonRadiusSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
float get_RectangleThickness()PublicStatic+1 flags0x04
void set_RectangleThickness(float value)PublicStatic+1 flags0x04
ThicknessSpace get_RectangleThicknessSpace()PublicStatic+1 flags0x04
void set_RectangleThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
float get_TriangleThickness()PublicStatic+1 flags0x04
void set_TriangleThickness(float value)PublicStatic+1 flags0x04
ThicknessSpace get_TriangleThicknessSpace()PublicStatic+1 flags0x04
void set_TriangleThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
float get_SphereRadius()PublicStatic+1 flags0x04
void set_SphereRadius(float value)PublicStatic+1 flags0x04
ThicknessSpace get_SphereRadiusSpace()PublicStatic+1 flags0x04
void set_SphereRadiusSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_CuboidSizeSpace()PublicStatic+1 flags0x04
void set_CuboidSizeSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_TorusThicknessSpace()PublicStatic+1 flags0x04
void set_TorusThicknessSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_TorusRadiusSpace()PublicStatic+1 flags0x04
void set_TorusRadiusSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
ThicknessSpace get_ConeSizeSpace()PublicStatic+1 flags0x04
void set_ConeSizeSpace(const ThicknessSpace& value)PublicStatic+1 flags0x04
void <Polyline_Internal>g__ApplyToMpb|7_0(MpbPolyline2D mpb, ref <>c__DisplayClass7_0& )Static+1 flags0x1C