| PolygonTriangulation get_Triangulation() | Public+1 flags | | 0x04 |
| void set_Triangulation(const PolygonTriangulation& value) | Public+1 flags | | 0x04 |
| int get_Count() | Public+1 flags | | 0x04 |
| Vector2 get_Item(int i) | Public+1 flags | | 0x08 |
| void set_Item(int i, const Vector2& value) | Public+1 flags | | 0x08 |
| void SetPointPosition(int index, const Vector2& position) | Public | | 0x08 |
| void SetPoints(IEnumerable<UnityEngine.Vector2> points) | Public | | 0x08 |
| void AddPoints(IEnumerable<UnityEngine.Vector2> points) | Public | | 0x08 |
| void AddPoint(const Vector2& point) | Public | | 0x08 |
| bool get_UseCamOnPreCull() | 3 flags | | 0x01 |
| void CamOnPreCull() | 2 flags | | 0x00 |
| void SetAllMaterialProperties() | 2 flags | | 0x00 |
| bool get_HasScaleModes() | 3 flags | | 0x01 |
| bool get_HasDetailLevels() | 3 flags | | 0x01 |
| void GetMaterials(const Material[]& mats) | 2 flags | | 0x08 |
| MeshUpdateMode get_MeshUpdateMode() | 3 flags | | 0x04 |
| void GenerateMesh() | 2 flags | | 0x00 |
| Bounds GetUnpaddedLocalBounds_Internal() | 2 flags | | 0x18 |
| GradientFill get_Fill() | PublicFinal+3 flags | | 0x50 |
| void set_Fill(const GradientFill& value) | PublicFinal+3 flags | | 0x50 |
| bool get_UseFill() | PublicFinal+3 flags | | 0x01 |
| void set_UseFill(bool value) | PublicFinal+3 flags | | 0x01 |
| FillType get_FillType() | PublicFinal+3 flags | | 0x04 |
| void set_FillType(const FillType& value) | PublicFinal+3 flags | | 0x04 |
| FillSpace get_FillSpace() | PublicFinal+3 flags | | 0x04 |
| void set_FillSpace(const FillSpace& value) | PublicFinal+3 flags | | 0x04 |
| Vector3 get_FillRadialOrigin() | PublicFinal+3 flags | | 0x0C |
| void set_FillRadialOrigin(const Vector3& value) | PublicFinal+3 flags | | 0x0C |
| float get_FillRadialRadius() | PublicFinal+3 flags | | 0x04 |
| void set_FillRadialRadius(float value) | PublicFinal+3 flags | | 0x04 |
| Vector3 get_FillLinearStart() | PublicFinal+3 flags | | 0x0C |
| void set_FillLinearStart(const Vector3& value) | PublicFinal+3 flags | | 0x0C |
| Vector3 get_FillLinearEnd() | PublicFinal+3 flags | | 0x0C |
| void set_FillLinearEnd(const Vector3& value) | PublicFinal+3 flags | | 0x0C |
| Color get_FillColorStart() | PublicFinal+3 flags | | 0x10 |
| void set_FillColorStart(const Color& value) | PublicFinal+3 flags | | 0x10 |
| Color get_FillColorEnd() | PublicFinal+3 flags | | 0x10 |
| void set_FillColorEnd(const Color& value) | PublicFinal+3 flags | | 0x10 |
| void SetFillProperties() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |