| MissionManager get_Instance() | PublicStatic+1 flags | | 0x08 |
| void set_Instance(MissionManager value) | PrivateStatic+1 flags | | 0x08 |
| GamePhase get_CurrentPhase() | Public+1 flags | | 0x04 |
| void set_CurrentPhase(const GamePhase& value) | Private+1 flags | | 0x04 |
| void add_PhaseChanged(Action<MissionManager.GamePhase value) | Public+1 flags | | 0x08 |
| void remove_PhaseChanged(Action<MissionManager.GamePhase value) | Public+1 flags | | 0x08 |
| string get_CurrentMissionSceneName() | Public+1 flags | | 0x08 |
| void set_CurrentMissionSceneName(const string& value) | Private+1 flags | | 0x08 |
| OperationGraph get_CurrentOperation() | Public+1 flags | | 0x08 |
| void set_CurrentOperation(OperationGraph value) | Private+1 flags | | 0x08 |
| MissionGraph get_CurrentMission() | Public+1 flags | | 0x08 |
| void set_CurrentMission(MissionGraph value) | Private+1 flags | | 0x08 |
| void add_MissionChanging(Action<SleepyNodes.MissionGraph value) | Public+1 flags | | 0x08 |
| void remove_MissionChanging(Action<SleepyNodes.MissionGraph value) | Public+1 flags | | 0x08 |
| void add_MissionChanged(Action<SleepyNodes.MissionGraph value) | Public+1 flags | | 0x08 |
| void remove_MissionChanged(Action<SleepyNodes.MissionGraph value) | Public+1 flags | | 0x08 |
| void add_MainMenuLoading(Action<System.String> value) | Public+1 flags | | 0x08 |
| void remove_MainMenuLoading(Action<System.String> value) | Public+1 flags | | 0x08 |
| void add_MainMenuLoaded(Action<System.String> value) | Public+1 flags | | 0x08 |
| void remove_MainMenuLoaded(Action<System.String> value) | Public+1 flags | | 0x08 |
| void add_MainMenuUnloading(Action<System.String> value) | Public+1 flags | | 0x08 |
| void remove_MainMenuUnloading(Action<System.String> value) | Public+1 flags | | 0x08 |
| void add_MainMenuUnloaded(Action<System.String> value) | Public+1 flags | | 0x08 |
| void remove_MainMenuUnloaded(Action<System.String> value) | Public+1 flags | | 0x08 |
| void Awake() | Private | | 0x00 |
| void Start() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| string get_BasePath() | PublicStatic+1 flags | | 0x08 |
| void LoadMainMenu() | Public | | 0x00 |
| void UnloadMainMenuIfLoaded() | Private | | 0x00 |
| void StartOperation(OperationGraph operation, MissionGraph mission) | Public | | 0x08 |
| void EndOperationAndReturnToMenu() | Public | | 0x00 |
| void EnterBrowsingMap() | Public | | 0x00 |
| void LoadMission(MissionGraph mission, bool forceReload) | Private | | 0x08 |
| void FinishMission() | Public | | 0x00 |
| void ReturnToMap() | Public | | 0x00 |
| void UnloadCurrentMissionSceneIfAny() | Private | | 0x00 |
| void MarkMissionComplete(bool forceSetState) | Public | | 0x01 |
| void MarkMissionFailed(bool forceSetState) | Public | | 0x01 |
| void ModifyTrackingValue(const MedalTrackedValue& trackingId, float value) | Public | | 0x04 |
| void ModifyCustomTrackingValue(const string& trackingId, float value) | Public | | 0x08 |
| void SetTrackingValue(const MedalTrackedValue& trackingId, float value) | Public | | 0x04 |
| void SetCustomTrackingValue(const string& trackingId, float value) | Public | | 0x08 |
| void ReloadCurrentMission() | Public | | 0x00 |
| OperationState SaveOperationState() | Public | | 0x08 |
| void LoadOperationState(OperationState state) | Public | | 0x08 |
| void SetupMissionPunchcards() | Private | | 0x00 |
| void EnsureMutatorRuntime() | PrivateStatic | | 0x00 |
| void SetPhase(const GamePhase& next) | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| void <LoadMainMenu>b__55_0(AsyncOperation _) | Private | | 0x08 |