Zdexby TheHolyOneZ
36,909 classes
Class

InputBindingUGUI

: MonoBehaviour : Behaviour : Component : Object : Object
Kamgam.UGUIComponentsForSettings.InputBindingUGUI, Kamgam.UGUIComponentsForSettings 0x0070 (112 B) inherited 0x0020 Kamgam.UGUIComponentsForSettings.dll
0x00x0070

Members 10

OffsetSizeNameTypeFlagsDefault
0x08PathToDisplayNameFuncFunc<System.StringPublic—
0x08InputBindingInputBindingForInputSystemPublic—
0x08OnChangedEventUnityEvent<System.String>Public—
0x08OnChangedOnChangedDelegatePublic—
0x08ButtonButtonPublic—
0x08NormalGameObjectPublic—
0x08ActiveGameObjectPublic—
0x08TextTfTextMeshProUGUIPublic—
0x08DisplayNameTfTextMeshProUGUIPublic—
0x08ActiveTextTfTextMeshProUGUIPublic—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 18

SignatureFlagsNativeParams
bool get_IsActive()Public+1 flags0x01
string get_Text()Public+1 flags0x08
void set_Text(const string& value)Public+1 flags0x08
string get_DisplayName()Public+3 flags0x08
void set_DisplayName(const string& value)Public+3 flags0x08
string get_ActiveText()Public+1 flags0x08
void set_ActiveText(const string& value)Public+1 flags0x08
void CopyFrom(InputBindingUGUI other)Public0x08
void SetActive(bool active)Public+2 flags0x01
void onBindingComplete()1 flags0x00
void onBindingCanceled()3 flags0x00
void UpdateDisplayName()Public+2 flags0x00
string localizeString(const string& path)Private0x08
bool IsCancelKeyPressed()Public+2 flags0x01
void OnEnable()Public0x00
void OnDisable()Public0x00
void Refresh()Public+2 flags0x00
void .ctor()Public+1 flags0x00

Used by 1

types with a member, parameter or interface of this type