| void PushActiveGameObject(GameObject gameObject) | Public+3 flags | | 0x08 |
| void PopActiveGameObject() | Public+3 flags | | 0x00 |
| void AddFromClip(AnimationClip clip) | Public+3 flags | | 0x08 |
| void AddFromClips(IEnumerable<UnityEngine.AnimationClip> clips) | Public+3 flags | | 0x08 |
| void AddFromName(const string& name) | Public+3 flags | | 0x08 |
| void AddFromName(const string& name) | Public+3 flags | | 0x08 |
| void AddFromClip(GameObject obj, AnimationClip clip) | Public+3 flags | | 0x08 |
| void AddFromClips(GameObject obj, IEnumerable<UnityEngine.AnimationClip> clips) | Public+3 flags | | 0x08 |
| void AddFromName(GameObject obj, const string& name) | Public+3 flags | | 0x08 |
| void AddFromName(GameObject obj, const string& name) | Public+3 flags | | 0x08 |
| void AddFromName(Component component, const string& name) | Public+3 flags | | 0x08 |
| void AddFromComponent(GameObject obj, Component component) | Public+3 flags | | 0x08 |
| void AddObjectProperties(Object obj, AnimationClip clip) | Public+3 flags | | 0x08 |