Zdexby TheHolyOneZ
6,759 structs
Struct

ShadowData

: ValueType : Object
UnityEngine.Rendering.Universal.ShadowData, Unity.RenderPipelines.Universal.Runtime 0x0050 (80 B) Unity.RenderPipelines.Universal.Runtime.dll
0x00x0050

Members 18

OffsetSizeNameTypeFlags
0x01supportsMainLightShadowsboolPublic
0x01mainLightShadowsEnabledbool1 flags
0x01requiresScreenSpaceShadowResolveboolPublic
0x00030x01padding / unreflected
0x04mainLightShadowmapWidthintPublic
0x04mainLightShadowmapHeightintPublic
0x04mainLightShadowCascadesCountintPublic
0x0CmainLightShadowCascadesSplitVector3Public
0x04mainLightShadowCascadeBorderfloatPublic
0x01supportsAdditionalLightShadowsboolPublic
0x01additionalLightShadowsEnabledbool1 flags
0x00220x02padding / unreflected
0x04additionalLightsShadowmapWidthintPublic
0x04additionalLightsShadowmapHeightintPublic
0x01supportsSoftShadowsboolPublic
0x002D0x03padding / unreflected
0x04shadowmapDepthBufferBitsintPublic
0x00340x04padding / unreflected
0x08biasList<UnityEngine.Vector4>Public
0x08resolutionList<System.Int32>Public
0x01isKeywordAdditionalLightShadowsEnabledbool1 flags
0x01isKeywordSoftShadowsEnabledbool1 flags
0x004A0x06unreflected bytes to end of ShadowData

Used by 4

types with a member, parameter or interface of this type