0x00x0050
Members 18
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x01 | supportsMainLightShadows | bool | Public | |
| 0x01 | mainLightShadowsEnabled | bool | 1 flags | |
| 0x01 | requiresScreenSpaceShadowResolve | bool | Public | |
| 0x0003 | 0x01 | padding / unreflected | ||
| 0x04 | mainLightShadowmapWidth | int | Public | |
| 0x04 | mainLightShadowmapHeight | int | Public | |
| 0x04 | mainLightShadowCascadesCount | int | Public | |
| 0x0C | mainLightShadowCascadesSplit | Vector3 | Public | |
| 0x04 | mainLightShadowCascadeBorder | float | Public | |
| 0x01 | supportsAdditionalLightShadows | bool | Public | |
| 0x01 | additionalLightShadowsEnabled | bool | 1 flags | |
| 0x0022 | 0x02 | padding / unreflected | ||
| 0x04 | additionalLightsShadowmapWidth | int | Public | |
| 0x04 | additionalLightsShadowmapHeight | int | Public | |
| 0x01 | supportsSoftShadows | bool | Public | |
| 0x002D | 0x03 | padding / unreflected | ||
| 0x04 | shadowmapDepthBufferBits | int | Public | |
| 0x0034 | 0x04 | padding / unreflected | ||
| 0x08 | bias | List<UnityEngine.Vector4> | Public | |
| 0x08 | resolution | List<System.Int32> | Public | |
| 0x01 | isKeywordAdditionalLightShadowsEnabled | bool | 1 flags | |
| 0x01 | isKeywordSoftShadowsEnabled | bool | 1 flags | |
| 0x004A | 0x06 | unreflected bytes to end of ShadowData | ||