| LightMeshVertex[] get_vertices() | 2 flags | | 0x08 |
| void set_vertices(const LightMeshVertex[]& value) | 2 flags | | 0x08 |
| ushort[] get_indices() | 2 flags | | 0x08 |
| void set_indices(const ushort[]& value) | 2 flags | | 0x08 |
| int[] get_affectedSortingLayers() | 2 flags | | 0x08 |
| int get_lightCookieSpriteInstanceID() | Private+1 flags | | 0x04 |
| BoundingSphere get_boundingSphere() | 2 flags | | 0x10 |
| void set_boundingSphere(const BoundingSphere& value) | Private+1 flags | | 0x10 |
| Mesh get_lightMesh() | 2 flags | | 0x08 |
| bool get_hasCachedMesh() | 2 flags | | 0x01 |
| LightType get_lightType() | Public+1 flags | | 0x04 |
| void set_lightType(const LightType& value) | Public+1 flags | | 0x04 |
| int get_blendStyleIndex() | Public+1 flags | | 0x04 |
| void set_blendStyleIndex(int value) | Public+1 flags | | 0x04 |
| float get_shadowIntensity() | Public+1 flags | | 0x04 |
| void set_shadowIntensity(float value) | Public+1 flags | | 0x04 |
| bool get_shadowsEnabled() | Public+1 flags | | 0x01 |
| void set_shadowsEnabled(bool value) | Public+1 flags | | 0x01 |
| float get_shadowVolumeIntensity() | Public+1 flags | | 0x04 |
| void set_shadowVolumeIntensity(float value) | Public+1 flags | | 0x04 |
| bool get_volumetricShadowsEnabled() | Public+1 flags | | 0x01 |
| void set_volumetricShadowsEnabled(bool value) | Public+1 flags | | 0x01 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| float get_intensity() | Public+1 flags | | 0x04 |
| void set_intensity(float value) | Public+1 flags | | 0x04 |
| float get_volumeOpacity() | Public+1 flags | | 0x04 |
| float get_volumeIntensity() | Public+1 flags | | 0x04 |
| void set_volumeIntensity(float value) | Public+1 flags | | 0x04 |
| bool get_volumeIntensityEnabled() | Public+1 flags | | 0x01 |
| void set_volumeIntensityEnabled(bool value) | Public+1 flags | | 0x01 |
| Sprite get_lightCookieSprite() | Public+1 flags | | 0x08 |
| void set_lightCookieSprite(Sprite value) | Public+1 flags | | 0x08 |
| float get_falloffIntensity() | Public+1 flags | | 0x04 |
| void set_falloffIntensity(float value) | Public+1 flags | | 0x04 |
| bool get_alphaBlendOnOverlap() | Public+1 flags | | 0x01 |
| OverlapOperation get_overlapOperation() | Public+1 flags | | 0x04 |
| void set_overlapOperation(const OverlapOperation& value) | Public+1 flags | | 0x04 |
| int get_lightOrder() | Public+1 flags | | 0x04 |
| void set_lightOrder(int value) | Public+1 flags | | 0x04 |
| float get_normalMapDistance() | Public+1 flags | | 0x04 |
| NormalMapQuality get_normalMapQuality() | Public+1 flags | | 0x04 |
| bool get_renderVolumetricShadows() | Public+1 flags | | 0x01 |
| void MarkForUpdate() | 1 flags | | 0x00 |
| void CacheValues() | 1 flags | | 0x00 |
| int GetTopMostLitLayer() | 1 flags | | 0x04 |
| Bounds UpdateSpriteMesh() | 1 flags | | 0x18 |
| void UpdateMesh(bool forceUpdate) | 1 flags | | 0x01 |
| void UpdateBoundingSphere() | 1 flags | | 0x00 |
| bool IsLitLayer(int layer) | 1 flags | | 0x04 |
| void Awake() | Private | | 0x00 |
| void OnEnable() | Private | | 0x00 |
| void OnDisable() | Private | | 0x00 |
| void LateUpdate() | Private | | 0x00 |
| void OnBeforeSerialize() | PublicFinal+2 flags | | 0x00 |
| void OnAfterDeserialize() | PublicFinal+2 flags | | 0x00 |
| float get_pointLightInnerAngle() | Public+1 flags | | 0x04 |
| void set_pointLightInnerAngle(float value) | Public+1 flags | | 0x04 |
| float get_pointLightOuterAngle() | Public+1 flags | | 0x04 |
| void set_pointLightOuterAngle(float value) | Public+1 flags | | 0x04 |
| float get_pointLightInnerRadius() | Public+1 flags | | 0x04 |
| void set_pointLightInnerRadius(float value) | Public+1 flags | | 0x04 |
| float get_pointLightOuterRadius() | Public+1 flags | | 0x04 |
| void set_pointLightOuterRadius(float value) | Public+1 flags | | 0x04 |
| float get_pointLightDistance() | Public+1 flags | | 0x04 |
| NormalMapQuality get_pointLightQuality() | Public+1 flags | | 0x04 |
| bool get_isPointLight() | 2 flags | | 0x01 |
| int get_shapeLightParametricSides() | Public+1 flags | | 0x04 |
| float get_shapeLightParametricAngleOffset() | Public+1 flags | | 0x04 |
| float get_shapeLightParametricRadius() | Public+1 flags | | 0x04 |
| void set_shapeLightParametricRadius(float value) | 2 flags | | 0x04 |
| float get_shapeLightFalloffSize() | Public+1 flags | | 0x04 |
| void set_shapeLightFalloffSize(float value) | Public+1 flags | | 0x04 |
| Vector3[] get_shapePath() | Public+1 flags | | 0x08 |
| void set_shapePath(const Vector3[]& value) | 2 flags | | 0x08 |
| void SetShapePath(const Vector3[]& path) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |