Zdexby TheHolyOneZ
44,741 classes
UnityEngine.Rendering.Universal.Light2D, Unity.RenderPipelines.Universal.Runtime 0x0130 (304 B) inherited 0x0020 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0130

Members 46

OffsetSizeNameTypeFlagsDefault
—0x04k_CurrentComponentVersionComponentVersionsPrivateStatic+1 flags1
0x04m_ComponentVersionComponentVersionsPrivate—
0x04m_LightTypeLightTypePrivate—
0x04m_BlendStyleIndexintPrivate—
0x04m_FalloffIntensityfloatPrivate—
0x10m_ColorColorPrivate—
0x04m_IntensityfloatPrivate—
0x04m_LightVolumeIntensityfloatPrivate—
0x01m_LightVolumeIntensityEnabledboolPrivate—
0x00490x07padding / unreflected
0x08m_ApplyToSortingLayersint[]Private—
0x08m_LightCookieSpriteSpritePrivate—
0x08m_DeprecatedPointLightCookieSpriteSpritePrivate—
0x04m_LightOrderintPrivate—
0x01m_AlphaBlendOnOverlapboolPrivate—
0x006D0x03padding / unreflected
0x04m_OverlapOperationOverlapOperationPrivate—
0x04m_NormalMapDistancefloatPrivate—
0x04m_NormalMapQualityNormalMapQualityPrivate—
0x01m_UseNormalMapboolPrivate—
0x01m_ShadowIntensityEnabledboolPrivate—
0x007E0x02padding / unreflected
0x04m_ShadowIntensityfloatPrivate—
0x01m_ShadowVolumeIntensityEnabledboolPrivate—
0x00850x03padding / unreflected
0x04m_ShadowVolumeIntensityfloatPrivate—
0x008C0x04padding / unreflected
0x08m_MeshMeshPrivate—
0x08m_VerticesLightMeshVertex[]Private+1 flags—
0x08m_Trianglesushort[]Private+1 flags—
0x04m_PreviousLightCookieSpriteintPrivate—
0x0Cm_CachedPositionVector31 flags—
0x18m_LocalBoundsBoundsPrivate—
0x10<boundingSphere>k__BackingFieldBoundingSpherePrivate—
0x01forceUpdatebool1 flags—
0x00E10x03padding / unreflected
0x04m_PointLightInnerAnglefloatPrivate—
0x04m_PointLightOuterAnglefloatPrivate—
0x04m_PointLightInnerRadiusfloatPrivate—
0x04m_PointLightOuterRadiusfloatPrivate—
0x04m_ShapeLightParametricSidesintPrivate—
0x04m_ShapeLightParametricAngleOffsetfloatPrivate—
0x04m_ShapeLightParametricRadiusfloatPrivate—
0x04m_ShapeLightFalloffSizefloatPrivate—
0x08m_ShapeLightFalloffOffsetVector2Private—
0x010C0x04padding / unreflected
0x08m_ShapePathVector3[]Private—
0x04m_PreviousShapeLightFalloffSizefloatPrivate—
0x04m_PreviousShapeLightParametricSidesintPrivate—
0x04m_PreviousShapeLightParametricAngleOffsetfloatPrivate—
0x04m_PreviousShapeLightParametricRadiusfloatPrivate—
0x04m_PreviousShapePathHashintPrivate—
0x04m_PreviousLightTypeLightTypePrivate—
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 77

SignatureFlagsNativeParams
LightMeshVertex[] get_vertices()2 flags0x08
void set_vertices(const LightMeshVertex[]& value)2 flags0x08
ushort[] get_indices()2 flags0x08
void set_indices(const ushort[]& value)2 flags0x08
int[] get_affectedSortingLayers()2 flags0x08
int get_lightCookieSpriteInstanceID()Private+1 flags0x04
BoundingSphere get_boundingSphere()2 flags0x10
void set_boundingSphere(const BoundingSphere& value)Private+1 flags0x10
Mesh get_lightMesh()2 flags0x08
bool get_hasCachedMesh()2 flags0x01
LightType get_lightType()Public+1 flags0x04
void set_lightType(const LightType& value)Public+1 flags0x04
int get_blendStyleIndex()Public+1 flags0x04
void set_blendStyleIndex(int value)Public+1 flags0x04
float get_shadowIntensity()Public+1 flags0x04
void set_shadowIntensity(float value)Public+1 flags0x04
bool get_shadowsEnabled()Public+1 flags0x01
void set_shadowsEnabled(bool value)Public+1 flags0x01
float get_shadowVolumeIntensity()Public+1 flags0x04
void set_shadowVolumeIntensity(float value)Public+1 flags0x04
bool get_volumetricShadowsEnabled()Public+1 flags0x01
void set_volumetricShadowsEnabled(bool value)Public+1 flags0x01
Color get_color()Public+1 flags0x10
void set_color(const Color& value)Public+1 flags0x10
float get_intensity()Public+1 flags0x04
void set_intensity(float value)Public+1 flags0x04
float get_volumeOpacity()Public+1 flags0x04
float get_volumeIntensity()Public+1 flags0x04
void set_volumeIntensity(float value)Public+1 flags0x04
bool get_volumeIntensityEnabled()Public+1 flags0x01
void set_volumeIntensityEnabled(bool value)Public+1 flags0x01
Sprite get_lightCookieSprite()Public+1 flags0x08
void set_lightCookieSprite(Sprite value)Public+1 flags0x08
float get_falloffIntensity()Public+1 flags0x04
void set_falloffIntensity(float value)Public+1 flags0x04
bool get_alphaBlendOnOverlap()Public+1 flags0x01
OverlapOperation get_overlapOperation()Public+1 flags0x04
void set_overlapOperation(const OverlapOperation& value)Public+1 flags0x04
int get_lightOrder()Public+1 flags0x04
void set_lightOrder(int value)Public+1 flags0x04
float get_normalMapDistance()Public+1 flags0x04
NormalMapQuality get_normalMapQuality()Public+1 flags0x04
bool get_renderVolumetricShadows()Public+1 flags0x01
void MarkForUpdate()1 flags0x00
void CacheValues()1 flags0x00
int GetTopMostLitLayer()1 flags0x04
Bounds UpdateSpriteMesh()1 flags0x18
void UpdateMesh(bool forceUpdate)1 flags0x01
void UpdateBoundingSphere()1 flags0x00
bool IsLitLayer(int layer)1 flags0x04
void Awake()Private0x00
void OnEnable()Private0x00
void OnDisable()Private0x00
void LateUpdate()Private0x00
void OnBeforeSerialize()PublicFinal+2 flags0x00
void OnAfterDeserialize()PublicFinal+2 flags0x00
float get_pointLightInnerAngle()Public+1 flags0x04
void set_pointLightInnerAngle(float value)Public+1 flags0x04
float get_pointLightOuterAngle()Public+1 flags0x04
void set_pointLightOuterAngle(float value)Public+1 flags0x04
float get_pointLightInnerRadius()Public+1 flags0x04
void set_pointLightInnerRadius(float value)Public+1 flags0x04
float get_pointLightOuterRadius()Public+1 flags0x04
void set_pointLightOuterRadius(float value)Public+1 flags0x04
float get_pointLightDistance()Public+1 flags0x04
NormalMapQuality get_pointLightQuality()Public+1 flags0x04
bool get_isPointLight()2 flags0x01
int get_shapeLightParametricSides()Public+1 flags0x04
float get_shapeLightParametricAngleOffset()Public+1 flags0x04
float get_shapeLightParametricRadius()Public+1 flags0x04
void set_shapeLightParametricRadius(float value)2 flags0x04
float get_shapeLightFalloffSize()Public+1 flags0x04
void set_shapeLightFalloffSize(float value)Public+1 flags0x04
Vector3[] get_shapePath()Public+1 flags0x08
void set_shapePath(const Vector3[]& value)2 flags0x08
void SetShapePath(const Vector3[]& path)Public0x08
void .ctor()Public+1 flags0x00

Used by 19

types with a member, parameter or interface of this type