| List<UnityEngine.Rendering.Universal.Light2D> get_lights() | PublicStatic+1 flags | — | 0x08 |
| void RegisterLight(Light2D light) | PublicStatic | — | 0x08 |
| void DeregisterLight(Light2D light) | PublicStatic | — | 0x08 |
| void ErrorIfDuplicateGlobalLight(Light2D light) | PublicStatic | — | 0x08 |
| bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, ref Color& color) | PublicStatic | — | 0x10 |
| bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex) | PrivateStatic | — | 0x04 |
| SortingLayer[] GetCachedSortingLayer() | PublicStatic | — | 0x08 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |