Zdexby TheHolyOneZ
44,741 classes
Class

LightUtility

: Object
UnityEngine.Rendering.Universal.LightUtility, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 14

SignatureFlagsNativeParams
bool CheckForChange(const LightType& a, ref LightType& b)PublicStatic0x04
bool CheckForChange(int a, ref int& b)PublicStatic0x04
bool CheckForChange(float a, ref float& b)PublicStatic0x04
bool CheckForChange(bool a, ref bool& b)PublicStatic0x01
bool TestPivot(List<UnityEngine.Rendering.Universal.IntPoint> path, int activePoint, long lastPoint)PrivateStatic0x08
List<UnityEngine.Rendering.Universal.IntPoint> DegeneratePivots(List<UnityEngine.Rendering.Universal.IntPoint> path, List<UnityEngine.Rendering.Universal.IntPoint> inPath, ref int& interiorStart)PrivateStatic0x08
List<UnityEngine.Rendering.Universal.IntPoint> SortPivots(List<UnityEngine.Rendering.Universal.IntPoint> outPath, List<UnityEngine.Rendering.Universal.IntPoint> inPath)PrivateStatic0x08
List<UnityEngine.Rendering.Universal.IntPoint> FixPivots(List<UnityEngine.Rendering.Universal.IntPoint> outPath, List<UnityEngine.Rendering.Universal.IntPoint> inPath, ref int& interiorStart)PrivateStatic0x08
List<UnityEngine.Vector2> GetOutlinePath(const Vector3[]& shapePath, float offsetDistance)Static+1 flags0x08
void TransferToMesh(const NativeArray<UnityEngine.Rendering.Universal.LightUtility.LightMeshVertex>& vertices, int vertexCount, const NativeArray<System.UInt16>& indices, int indexCount, Light2D light)PrivateStatic0x10
Bounds GenerateShapeMesh(Light2D light, const Vector3[]& shapePath, float falloffDistance)PublicStatic0x18
Bounds GenerateParametricMesh(Light2D light, float radius, float falloffDistance, float angle, int sides)PublicStatic0x18
Bounds GenerateSpriteMesh(Light2D light, Sprite sprite)PublicStatic0x18
int GetShapePathHash(const Vector3[]& path)PublicStatic0x08