| int FindKernel(const string& name) | Public | | 0x08 |
| void SetFloat(int nameID, float val) | Public | | 0x04 |
| void SetInt(int nameID, int val) | Public | | 0x04 |
| void SetVector(int nameID, const Vector4& val) | Public | | 0x10 |
| void SetVectorArray(int nameID, const Vector4[]& values) | Public | | 0x08 |
| void SetTexture(int kernelIndex, int nameID, Texture texture, int mipLevel) | Public | | 0x08 |
| void Internal_SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer) | Private | | 0x08 |
| void SetBuffer(int kernelIndex, int nameID, ComputeBuffer buffer) | Public | | 0x08 |
| void SetConstantComputeBuffer(int nameID, ComputeBuffer buffer, int offset, int size) | Private | | 0x08 |
| void Dispatch(int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) | Public | | 0x04 |
| void EnableKeyword(const string& keyword) | Public | | 0x08 |
| void DisableKeyword(const string& keyword) | Public | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| void SetFloat(const string& name, float val) | Public | | 0x08 |
| void SetInt(const string& name, int val) | Public | | 0x08 |
| void SetVector(const string& name, const Vector4& val) | Public | | 0x10 |
| void SetVectorArray(const string& name, const Vector4[]& values) | Public | | 0x08 |
| void SetTexture(int kernelIndex, const string& name, Texture texture) | Public | | 0x08 |
| void SetBuffer(int kernelIndex, const string& name, ComputeBuffer buffer) | Public | | 0x08 |
| void SetConstantBuffer(int nameID, ComputeBuffer buffer, int offset, int size) | Public | | 0x08 |
| void SetVector_Injected(int nameID, ref Vector4& val) | Private | | 0x10 |