| LightType get_type() | Public+1 flags | | 0x04 |
| float get_spotAngle() | Public+1 flags | | 0x04 |
| float get_innerSpotAngle() | Public+1 flags | | 0x04 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| float get_colorTemperature() | Public+1 flags | | 0x04 |
| bool get_useColorTemperature() | Public+1 flags | | 0x01 |
| float get_intensity() | Public+1 flags | | 0x04 |
| void set_intensity(float value) | Public+1 flags | | 0x04 |
| float get_bounceIntensity() | Public+1 flags | | 0x04 |
| float get_shadowBias() | Public+1 flags | | 0x04 |
| float get_shadowNormalBias() | Public+1 flags | | 0x04 |
| float get_shadowNearPlane() | Public+1 flags | | 0x04 |
| float get_range() | Public+1 flags | | 0x04 |
| LightBakingOutput get_bakingOutput() | Public+1 flags | | 0x14 |
| void set_renderingLayerMask(int value) | Public+1 flags | | 0x04 |
| LightShadows get_shadows() | Public+1 flags | | 0x04 |
| void set_shadows(const LightShadows& value) | Public+1 flags | | 0x04 |
| float get_shadowStrength() | Public+1 flags | | 0x04 |
| void set_shadowStrength(float value) | Public+1 flags | | 0x04 |
| LightShadowResolution get_shadowResolution() | Public+1 flags | | 0x04 |
| float get_cookieSize() | Public+1 flags | | 0x04 |
| Texture get_cookie() | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_color_Injected(ref Color& ret) | Private+1 flags | | 0x10 |
| void set_color_Injected(ref Color& value) | Private+1 flags | | 0x10 |
| void get_bakingOutput_Injected(ref LightBakingOutput& ret) | Private+1 flags | | 0x14 |