| void add_onPropertiesChanged(PropertiesChangedEvent value) | Public+1 flags | | 0x08 |
| void remove_onPropertiesChanged(PropertiesChangedEvent value) | Public+1 flags | | 0x08 |
| TOPOLOGY get_topology() | Public+1 flags | | 0x04 |
| void set_topology(const TOPOLOGY& value) | Public+1 flags | | 0x04 |
| DETAIL get_detail() | Public+1 flags | | 0x04 |
| void set_detail(const DETAIL& value) | Public+1 flags | | 0x04 |
| float get_level() | Public+1 flags | | 0x04 |
| void set_level(float value) | Public+1 flags | | 0x04 |
| float get_levelMultiplier() | Public+1 flags | | 0x04 |
| void set_levelMultiplier(float value) | Public+1 flags | | 0x04 |
| bool get_useLightColor() | Public+1 flags | | 0x01 |
| void set_useLightColor(bool value) | Public+1 flags | | 0x01 |
| bool get_useLightDirection() | Public+1 flags | | 0x01 |
| void set_useLightDirection(bool value) | Public+1 flags | | 0x01 |
| Light get_directionalLight() | Public+1 flags | | 0x08 |
| void set_directionalLight(Light value) | Public+1 flags | | 0x08 |
| Color get_liquidColor1() | Public+1 flags | | 0x10 |
| void set_liquidColor1(const Color& value) | Public+1 flags | | 0x10 |
| float get_liquidScale1() | Public+1 flags | | 0x04 |
| void set_liquidScale1(float value) | Public+1 flags | | 0x04 |
| Color get_liquidColor2() | Public+1 flags | | 0x10 |
| void set_liquidColor2(const Color& value) | Public+1 flags | | 0x10 |
| float get_liquidScale2() | Public+1 flags | | 0x04 |
| void set_liquidScale2(float value) | Public+1 flags | | 0x04 |
| float get_alpha() | Public+1 flags | | 0x04 |
| void set_alpha(float value) | Public+1 flags | | 0x04 |
| Color get_emissionColor() | Public+1 flags | | 0x10 |
| void set_emissionColor(const Color& value) | Public+1 flags | | 0x10 |
| bool get_ditherShadows() | Public+1 flags | | 0x01 |
| void set_ditherShadows(bool value) | Public+1 flags | | 0x01 |
| float get_murkiness() | Public+1 flags | | 0x04 |
| void set_murkiness(float value) | Public+1 flags | | 0x04 |
| float get_turbulence1() | Public+1 flags | | 0x04 |
| void set_turbulence1(float value) | Public+1 flags | | 0x04 |
| float get_turbulence2() | Public+1 flags | | 0x04 |
| void set_turbulence2(float value) | Public+1 flags | | 0x04 |
| float get_frecuency() | Public+1 flags | | 0x04 |
| void set_frecuency(float value) | Public+1 flags | | 0x04 |
| float get_speed() | Public+1 flags | | 0x04 |
| void set_speed(float value) | Public+1 flags | | 0x04 |
| float get_sparklingIntensity() | Public+1 flags | | 0x04 |
| void set_sparklingIntensity(float value) | Public+1 flags | | 0x04 |
| float get_sparklingAmount() | Public+1 flags | | 0x04 |
| void set_sparklingAmount(float value) | Public+1 flags | | 0x04 |
| float get_deepObscurance() | Public+1 flags | | 0x04 |
| void set_deepObscurance(float value) | Public+1 flags | | 0x04 |
| Color get_foamColor() | Public+1 flags | | 0x10 |
| void set_foamColor(const Color& value) | Public+1 flags | | 0x10 |
| float get_foamScale() | Public+1 flags | | 0x04 |
| void set_foamScale(float value) | Public+1 flags | | 0x04 |
| float get_foamThickness() | Public+1 flags | | 0x04 |
| void set_foamThickness(float value) | Public+1 flags | | 0x04 |
| float get_foamDensity() | Public+1 flags | | 0x04 |
| void set_foamDensity(float value) | Public+1 flags | | 0x04 |
| float get_foamWeight() | Public+1 flags | | 0x04 |
| void set_foamWeight(float value) | Public+1 flags | | 0x04 |
| float get_foamTurbulence() | Public+1 flags | | 0x04 |
| void set_foamTurbulence(float value) | Public+1 flags | | 0x04 |
| bool get_foamVisibleFromBottom() | Public+1 flags | | 0x01 |
| void set_foamVisibleFromBottom(bool value) | Public+1 flags | | 0x01 |
| bool get_smokeEnabled() | Public+1 flags | | 0x01 |
| void set_smokeEnabled(bool value) | Public+1 flags | | 0x01 |
| Color get_smokeColor() | Public+1 flags | | 0x10 |
| void set_smokeColor(const Color& value) | Public+1 flags | | 0x10 |
| float get_smokeScale() | Public+1 flags | | 0x04 |
| void set_smokeScale(float value) | Public+1 flags | | 0x04 |
| float get_smokeBaseObscurance() | Public+1 flags | | 0x04 |
| void set_smokeBaseObscurance(float value) | Public+1 flags | | 0x04 |
| float get_smokeHeightAtten() | Public+1 flags | | 0x04 |
| void set_smokeHeightAtten(float value) | Public+1 flags | | 0x04 |
| float get_smokeSpeed() | Public+1 flags | | 0x04 |
| void set_smokeSpeed(float value) | Public+1 flags | | 0x04 |
| bool get_fixMesh() | Public+1 flags | | 0x01 |
| void set_fixMesh(bool value) | Public+1 flags | | 0x01 |
| Vector3 get_pivotOffset() | Public+1 flags | | 0x0C |
| void set_pivotOffset(const Vector3& value) | Public+1 flags | | 0x0C |
| bool get_limitVerticalRange() | Public+1 flags | | 0x01 |
| void set_limitVerticalRange(bool value) | Public+1 flags | | 0x01 |
| float get_upperLimit() | Public+1 flags | | 0x04 |
| void set_upperLimit(float value) | Public+1 flags | | 0x04 |
| float get_lowerLimit() | Public+1 flags | | 0x04 |
| void set_lowerLimit(float value) | Public+1 flags | | 0x04 |
| int get_subMeshIndex() | Public+1 flags | | 0x04 |
| void set_subMeshIndex(int value) | Public+1 flags | | 0x04 |
| Material get_flaskMaterial() | Public+1 flags | | 0x08 |
| void set_flaskMaterial(Material value) | Public+1 flags | | 0x08 |
| float get_flaskThickness() | Public+1 flags | | 0x04 |
| void set_flaskThickness(float value) | Public+1 flags | | 0x04 |
| float get_glossinessInternal() | Public+1 flags | | 0x04 |
| void set_glossinessInternal(float value) | Public+1 flags | | 0x04 |
| bool get_scatteringEnabled() | Public+1 flags | | 0x01 |
| void set_scatteringEnabled(bool value) | Public+1 flags | | 0x01 |
| int get_scatteringPower() | Public+1 flags | | 0x04 |
| void set_scatteringPower(int value) | Public+1 flags | | 0x04 |
| float get_scatteringAmount() | Public+1 flags | | 0x04 |
| void set_scatteringAmount(float value) | Public+1 flags | | 0x04 |
| bool get_refractionBlur() | Public+1 flags | | 0x01 |
| void set_refractionBlur(bool value) | Public+1 flags | | 0x01 |
| float get_blurIntensity() | Public+1 flags | | 0x04 |
| void set_blurIntensity(float value) | Public+1 flags | | 0x04 |
| int get_liquidRaySteps() | Public+1 flags | | 0x04 |
| void set_liquidRaySteps(int value) | Public+1 flags | | 0x04 |
| int get_foamRaySteps() | Public+1 flags | | 0x04 |
| void set_foamRaySteps(int value) | Public+1 flags | | 0x04 |
| int get_smokeRaySteps() | Public+1 flags | | 0x04 |
| void set_smokeRaySteps(int value) | Public+1 flags | | 0x04 |
| Texture2D get_bumpMap() | Public+1 flags | | 0x08 |
| void set_bumpMap(Texture2D value) | Public+1 flags | | 0x08 |
| float get_bumpStrength() | Public+1 flags | | 0x04 |
| void set_bumpStrength(float value) | Public+1 flags | | 0x04 |
| float get_bumpDistortionScale() | Public+1 flags | | 0x04 |
| void set_bumpDistortionScale(float value) | Public+1 flags | | 0x04 |
| Vector2 get_bumpDistortionOffset() | Public+1 flags | | 0x08 |
| void set_bumpDistortionOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| Texture2D get_distortionMap() | Public+1 flags | | 0x08 |
| void set_distortionMap(Texture2D value) | Public+1 flags | | 0x08 |
| Texture2D get_texture() | Public+1 flags | | 0x08 |
| void set_texture(Texture2D value) | Public+1 flags | | 0x08 |
| Vector2 get_textureScale() | Public+1 flags | | 0x08 |
| void set_textureScale(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_textureOffset() | Public+1 flags | | 0x08 |
| void set_textureOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_distortionAmount() | Public+1 flags | | 0x04 |
| void set_distortionAmount(float value) | Public+1 flags | | 0x04 |
| bool get_depthAware() | Public+1 flags | | 0x01 |
| void set_depthAware(bool value) | Public+1 flags | | 0x01 |
| float get_depthAwareOffset() | Public+1 flags | | 0x04 |
| void set_depthAwareOffset(float value) | Public+1 flags | | 0x04 |
| bool get_irregularDepthDebug() | Public+1 flags | | 0x01 |
| void set_irregularDepthDebug(bool value) | Public+1 flags | | 0x01 |
| bool get_depthAwareCustomPass() | Public+1 flags | | 0x01 |
| void set_depthAwareCustomPass(bool value) | Public+1 flags | | 0x01 |
| bool get_depthAwareCustomPassDebug() | Public+1 flags | | 0x01 |
| void set_depthAwareCustomPassDebug(bool value) | Public+1 flags | | 0x01 |
| float get_doubleSidedBias() | Public+1 flags | | 0x04 |
| void set_doubleSidedBias(float value) | Public+1 flags | | 0x04 |
| float get_backDepthBias() | Public+1 flags | | 0x04 |
| void set_backDepthBias(float value) | Public+1 flags | | 0x04 |
| LEVEL_COMPENSATION get_rotationLevelCompensation() | Public+1 flags | | 0x04 |
| void set_rotationLevelCompensation(const LEVEL_COMPENSATION& value) | Public+1 flags | | 0x04 |
| bool get_ignoreGravity() | Public+1 flags | | 0x01 |
| void set_ignoreGravity(bool value) | Public+1 flags | | 0x01 |
| bool get_reactToForces() | Public+1 flags | | 0x01 |
| void set_reactToForces(bool value) | Public+1 flags | | 0x01 |
| Vector3 get_extentsScale() | Public+1 flags | | 0x0C |
| void set_extentsScale(const Vector3& value) | Public+1 flags | | 0x0C |
| int get_noiseVariation() | Public+1 flags | | 0x04 |
| void set_noiseVariation(int value) | Public+1 flags | | 0x04 |
| bool get_allowViewFromInside() | Public+1 flags | | 0x01 |
| void set_allowViewFromInside(bool value) | Public+1 flags | | 0x01 |
| bool get_debugSpillPoint() | Public+1 flags | | 0x01 |
| void set_debugSpillPoint(bool value) | Public+1 flags | | 0x01 |
| int get_renderQueue() | Public+1 flags | | 0x04 |
| void set_renderQueue(int value) | Public+1 flags | | 0x04 |
| Cubemap get_reflectionTexture() | Public+1 flags | | 0x08 |
| void set_reflectionTexture(Cubemap value) | Public+1 flags | | 0x08 |
| float get_physicsMass() | Public+1 flags | | 0x04 |
| void set_physicsMass(float value) | Public+1 flags | | 0x04 |
| float get_physicsAngularDamp() | Public+1 flags | | 0x04 |
| void set_physicsAngularDamp(float value) | Public+1 flags | | 0x04 |
| bool get_useFPRenderTextures() | PublicStatic+1 flags | | 0x01 |
| void OnEnable() | Private | | 0x00 |
| void Reset() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void RenderObject() | Private | | 0x00 |
| void OnWillRenderObject() | Public | | 0x00 |
| void FixedUpdate() | Private | | 0x00 |
| void OnDidApplyAnimationProperties() | Private | | 0x00 |
| void ClearMeshCache() | Public | | 0x00 |
| void ReadVertices() | Private | | 0x00 |
| int vertexComparer(const Vector3& v0, const Vector3& v1) | Private | | 0x0C |
| void UpdateAnimations() | Private | | 0x00 |
| void UpdateMaterialProperties() | Public | | 0x00 |
| void UpdateMaterialPropertiesNow() | Private | | 0x00 |
| Color ApplyGlobalAlpha(const Color& originalColor) | Private | | 0x10 |
| void GetRenderer() | Private | | 0x00 |
| void UpdateLevels(bool updateShaderKeywords) | Private | | 0x01 |
| void RotateVertices() | Private | | 0x00 |
| float SignedVolumeOfTriangle(const Vector3& p1, const Vector3& p2, const Vector3& p3, const Vector3& zeroPoint) | Private | | 0x0C |
| float GetMeshVolumeUnderLevelFast(float level01, float yExtent) | Public | | 0x04 |
| float GetMeshVolumeWSFast() | Public | | 0x04 |
| float GetMeshVolumeUnderLevelWSFast(float level) | Public | | 0x04 |
| Vector3 ClampVertexToSlicePlane(const Vector3& p, const Vector3& q, float level) | Private | | 0x0C |
| float GetMeshVolumeUnderLevel(float level01, float yExtent) | Public | | 0x04 |
| float GetMeshVolumeWS() | Public | | 0x04 |
| float GetMeshVolumeUnderLevelWS(float level) | Public | | 0x04 |
| int PolygonSortOnPlane(const Vector3& p1, const Vector3& p2) | Private | | 0x0C |
| void UpdateTurbulence() | Private | | 0x00 |
| void CheckInsideOut() | Private | | 0x00 |
| bool PointInAABB(const Vector3& point) | Private | | 0x0C |
| bool PointInCylinder(const Vector3& point) | Private | | 0x0C |
| void UpdateInsideOut() | Private | | 0x00 |
| float get_liquidSurfaceYPosition() | Public+1 flags | | 0x04 |
| bool GetSpillPoint(ref Vector3& spillPosition, float apertureStart) | Public | | 0x0C |
| bool GetSpillPoint(ref Vector3& spillPosition, ref float& spillAmount, float apertureStart, const LEVEL_COMPENSATION& rotationCompensation) | Public | | 0x0C |
| void UpdateSpillPointGizmo() | Private | | 0x00 |
| void BakeRotation() | Public | | 0x00 |
| void CenterPivot() | Public | | 0x00 |
| void CenterPivot(const Vector3& offset) | Public | | 0x0C |
| void RefreshMeshAndCollider() | Public | | 0x00 |
| void Redraw() | Public | | 0x00 |
| void CheckMeshDisplacement() | Private | | 0x00 |
| void RestoreOriginalMesh() | Private | | 0x00 |
| void CopyFrom(LiquidVolume lv) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |