| bool get_fog() | PublicStatic+1 flags | — | 0x01 |
| void set_fog(bool value) | PublicStatic+1 flags | — | 0x01 |
| void set_ambientMode(const AmbientMode& value) | PublicStatic+1 flags | — | 0x04 |
| Color get_ambientSkyColor() | PublicStatic+1 flags | — | 0x10 |
| void set_ambientSkyColor(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| Color get_ambientEquatorColor() | PublicStatic+1 flags | — | 0x10 |
| void set_ambientEquatorColor(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| Color get_ambientGroundColor() | PublicStatic+1 flags | — | 0x10 |
| void set_ambientGroundColor(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| float get_ambientIntensity() | PublicStatic+1 flags | — | 0x04 |
| Color get_ambientLight() | PublicStatic+1 flags | — | 0x10 |
| void set_ambientLight(const Color& value) | PublicStatic+1 flags | | 0x10 |
| Color get_subtractiveShadowColor() | PublicStatic+1 flags | | 0x10 |
| Material get_skybox() | PublicStatic+1 flags | | 0x08 |
| Light get_sun() | PublicStatic+1 flags | | 0x08 |
| void set_sun(Light value) | PublicStatic+1 flags | | 0x08 |
| SphericalHarmonicsL2 get_ambientProbe() | PublicStatic+1 flags | | 0x6C |
| float get_reflectionIntensity() | PublicStatic+1 flags | | 0x04 |
| void get_ambientSkyColor_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void set_ambientSkyColor_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void get_ambientEquatorColor_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void set_ambientEquatorColor_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void get_ambientGroundColor_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void set_ambientGroundColor_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void get_ambientLight_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void set_ambientLight_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void get_subtractiveShadowColor_Injected(ref Color& ret) | PrivateStatic+1 flags | | 0x10 |
| void get_ambientProbe_Injected(ref SphericalHarmonicsL2& ret) | PrivateStatic+1 flags | | 0x6C |