Zdexby TheHolyOneZ
44,741 classes
Class

InputActionMap

: Object
UnityEngine.InputSystem.InputActionMap, Unity.InputSystem 0x0140 (320 B) inherited 0x0010 Unity.InputSystem.dll
0x00x0140

Members 21

OffsetSizeNameTypeFlagsDefault
0x08k_ResolveBindingsProfilerMarkerProfilerMarkerPrivateStatic+1 flags—
0x08m_Namestring1 flags—
0x08m_Idstring1 flags—
0x08m_AssetInputActionAsset1 flags—
0x08m_ActionsInputAction[]1 flags—
0x08m_BindingsInputBinding[]1 flags—
0x08m_BindingsForEachActionInputBinding[]Private+1 flags—
0x08m_ControlsForEachActionInputControl[]Private+1 flags—
0x04m_EnabledActionsCountint2 flags—
0x004C0x04padding / unreflected
0x08m_SingletonActionInputAction2 flags—
0x04m_MapIndexInStateint2 flags—
0x005C0x04padding / unreflected
0x08m_StateInputActionState2 flags—
0x60m_BindingMaskNullable<UnityEngine.InputSystem.InputBinding>2 flags—
0x04m_FlagsFlagsPrivate+1 flags—
0x04m_ParameterOverridesCountint2 flags—
0x08m_ParameterOverridesParameterOverride[]2 flags—
0x10m_DevicesDeviceArray2 flags—
0x50m_ActionCallbacksCallbackArray<System.Action<UnityEngine.InputSystem.InputAction.CallbackContext>>2 flags—
0x08m_ActionIndexByNameOrIdDictionary<System.String2 flags—
0x04s_DeferBindingResolutionintStatic+1 flags—
0x01s_NeedToResolveBindingsboolStatic+1 flags—

Functions 61

SignatureFlagsNativeParams
string get_name()Public+1 flags0x08
InputActionAsset get_asset()Public+1 flags0x08
Guid get_id()Public+1 flags0x10
Guid get_idDontGenerate()2 flags0x10
bool get_enabled()Public+1 flags0x01
ReadOnlyArray<UnityEngine.InputSystem.InputAction> get_actions()Public+1 flags0x10
ReadOnlyArray<UnityEngine.InputSystem.InputBinding> get_bindings()Public+1 flags0x10
IEnumerable<UnityEngine.InputSystem.InputBinding> UnityEngine.InputSystem.IInputActionCollection2.get_bindings()PrivateFinal+3 flags0x08
ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme> get_controlSchemes()PublicFinal+3 flags0x10
Nullable<UnityEngine.InputSystem.InputBinding> get_bindingMask()PublicFinal+3 flags0x60
void set_bindingMask(const Nullable<UnityEngine.InputSystem.InputBinding>& value)PublicFinal+3 flags0x60
Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>> get_devices()PublicFinal+3 flags0x18
void set_devices(const Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>& value)PublicFinal+3 flags0x18
InputAction get_Item(const string& actionNameOrId)Public+1 flags0x08
void add_actionTriggered(Action<UnityEngine.InputSystem.InputAction.CallbackContext> value)Public+1 flags0x08
void remove_actionTriggered(Action<UnityEngine.InputSystem.InputAction.CallbackContext> value)Public+1 flags0x08
void .ctor()Public+1 flags0x00
void .ctor(const string& name)Public+1 flags0x08
void Dispose()PublicFinal+2 flags0x00
int FindActionIndex(const string& nameOrId)1 flags0x08
void SetUpActionLookupTable()Private0x00
void ClearActionLookupTable()1 flags0x00
int FindActionIndex(const Guid& id)Private0x10
InputAction FindAction(const string& actionNameOrId, bool throwIfNotFound)PublicFinal+2 flags0x08
InputAction FindAction(const Guid& id)Public0x10
bool IsUsableWithDevice(InputDevice device)Public0x08
void Enable()PublicFinal+2 flags0x00
void Disable()PublicFinal+2 flags0x00
InputActionMap Clone()Public0x08
object System.ICloneable.Clone()PrivateFinal+2 flags0x08
bool Contains(InputAction action)PublicFinal+2 flags0x08
string ToString()Public+1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputAction> GetEnumerator()PublicFinal+2 flags0x08
IEnumerator System.Collections.IEnumerable.GetEnumerator()PrivateFinal+2 flags0x08
bool get_needToResolveBindings()Private+1 flags0x01
void set_needToResolveBindings(bool value)Private+1 flags0x01
bool get_bindingResolutionNeedsFullReResolve()Private+1 flags0x01
void set_bindingResolutionNeedsFullReResolve(bool value)Private+1 flags0x01
bool get_controlsForEachActionInitialized()Private+1 flags0x01
void set_controlsForEachActionInitialized(bool value)Private+1 flags0x01
bool get_bindingsForEachActionInitialized()Private+1 flags0x01
void set_bindingsForEachActionInitialized(bool value)Private+1 flags0x01
ReadOnlyArray<UnityEngine.InputSystem.InputBinding> GetBindingsForSingleAction(InputAction action)1 flags0x10
ReadOnlyArray<UnityEngine.InputSystem.InputControl> GetControlsForSingleAction(InputAction action)1 flags0x10
void SetUpPerActionControlAndBindingArrays()Private0x00
void OnWantToChangeSetup()1 flags0x00
void OnSetupChanged()1 flags0x00
void OnBindingModified()1 flags0x00
void ClearCachedActionData(bool onlyControls)1 flags0x01
void GenerateId()1 flags0x00
bool LazyResolveBindings(bool fullResolve)1 flags0x01
bool ResolveBindingsIfNecessary()1 flags0x01
void ResolveBindings()1 flags0x00
int FindBinding(const InputBinding& mask, ref InputAction& action)PublicFinal+2 flags0x58
int FindBindingRelativeToMap(const InputBinding& mask)1 flags0x58
InputActionMap[] FromJson(const string& json)PublicStatic0x08
string ToJson(IEnumerable<UnityEngine.InputSystem.InputActionMap> maps)PublicStatic0x08
string ToJson()Public0x08
void OnBeforeSerialize()PublicFinal+2 flags0x00
void OnAfterDeserialize()PublicFinal+2 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 33

types with a member, parameter or interface of this type