Zdexby TheHolyOneZ
44,741 classes
Class

DefaultInputActions

: Object
UnityEngine.InputSystem.DefaultInputActions, Unity.InputSystem 0x00B8 (184 B) inherited 0x0010 Unity.InputSystem.dll
0x00x00B8

Members 23

OffsetSizeNameTypeFlagsDefault
0x08<asset>k__BackingFieldInputActionAssetPrivate+1 flags—
0x08m_PlayerInputActionMapPrivate+1 flags—
0x08m_PlayerActionsCallbackInterfaceIPlayerActionsPrivate—
0x08m_Player_MoveInputActionPrivate+1 flags—
0x08m_Player_LookInputActionPrivate+1 flags—
0x08m_Player_FireInputActionPrivate+1 flags—
0x08m_UIInputActionMapPrivate+1 flags—
0x08m_UIActionsCallbackInterfaceIUIActionsPrivate—
0x08m_UI_NavigateInputActionPrivate+1 flags—
0x08m_UI_SubmitInputActionPrivate+1 flags—
0x08m_UI_CancelInputActionPrivate+1 flags—
0x08m_UI_PointInputActionPrivate+1 flags—
0x08m_UI_ClickInputActionPrivate+1 flags—
0x08m_UI_ScrollWheelInputActionPrivate+1 flags—
0x08m_UI_MiddleClickInputActionPrivate+1 flags—
0x08m_UI_RightClickInputActionPrivate+1 flags—
0x08m_UI_TrackedDevicePositionInputActionPrivate+1 flags—
0x08m_UI_TrackedDeviceOrientationInputActionPrivate+1 flags—
0x04m_KeyboardMouseSchemeIndexintPrivate—
0x04m_GamepadSchemeIndexintPrivate—
0x04m_TouchSchemeIndexintPrivate—
0x04m_JoystickSchemeIndexintPrivate—
0x04m_XRSchemeIndexintPrivate—
0x00B40x04unreflected bytes to end of DefaultInputActions

Functions 23

SignatureFlagsNativeParams
InputActionAsset get_asset()Public+1 flags0x08
void .ctor()Public+1 flags0x00
void Dispose()PublicFinal+2 flags0x00
Nullable<UnityEngine.InputSystem.InputBinding> get_bindingMask()PublicFinal+3 flags0x60
void set_bindingMask(const Nullable<UnityEngine.InputSystem.InputBinding>& value)PublicFinal+3 flags0x60
Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>> get_devices()PublicFinal+3 flags0x18
void set_devices(const Nullable<UnityEngine.InputSystem.Utilities.ReadOnlyArray<UnityEngine.InputSystem.InputDevice>>& value)PublicFinal+3 flags0x18
ReadOnlyArray<UnityEngine.InputSystem.InputControlScheme> get_controlSchemes()PublicFinal+3 flags0x10
bool Contains(InputAction action)PublicFinal+2 flags0x08
IEnumerator<UnityEngine.InputSystem.InputAction> GetEnumerator()PublicFinal+2 flags0x08
IEnumerator System.Collections.IEnumerable.GetEnumerator()PrivateFinal+2 flags0x08
void Enable()PublicFinal+2 flags0x00
void Disable()PublicFinal+2 flags0x00
IEnumerable<UnityEngine.InputSystem.InputBinding> get_bindings()PublicFinal+3 flags0x08
InputAction FindAction(const string& actionNameOrId, bool throwIfNotFound)PublicFinal+2 flags0x08
int FindBinding(const InputBinding& bindingMask, ref InputAction& action)PublicFinal+2 flags0x58
PlayerActions get_Player()Public+1 flags0x08
UIActions get_UI()Public+1 flags0x08
InputControlScheme get_KeyboardMouseScheme()Public+1 flags0x18
InputControlScheme get_GamepadScheme()Public+1 flags0x18
InputControlScheme get_TouchScheme()Public+1 flags0x18
InputControlScheme get_JoystickScheme()Public+1 flags0x18
InputControlScheme get_XRScheme()Public+1 flags0x18

Used by 3

types with a member, parameter or interface of this type