Zdexby TheHolyOneZ
44,741 classes
Class

DebugManager

: Object
UnityEngine.Rendering.DebugManager, Unity.RenderPipelines.Core.Runtime 0x0098 (152 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0098

Members 30

OffsetSizeNameTypeFlagsDefault
—0x08kEnableDebugBtn1stringPrivateStatic+1 flags2964723815168
—0x08kEnableDebugBtn2stringPrivateStatic+1 flags2964723815168
—0x08kDebugPreviousBtnstringPrivateStatic+1 flags2964723815168
—0x08kDebugNextBtnstringPrivateStatic+1 flags2964723815168
—0x08kValidateBtnstringPrivateStatic+1 flags2964723815168
—0x08kPersistentBtnstringPrivateStatic+1 flags2964723815168
—0x08kDPadVerticalstringPrivateStatic+1 flags2964723815168
—0x08kDPadHorizontalstringPrivateStatic+1 flags2964723815168
—0x08kMultiplierBtnstringPrivateStatic+1 flags2964723815168
—0x08kResetBtnstringPrivateStatic+1 flags2964723815168
—0x08kEnableDebugstringPrivateStatic+1 flags2964723815168
0x08m_DebugActionsDebugActionDesc[]Private—
0x08m_DebugActionStatesDebugActionState[]Private—
0x08debugActionMapInputActionMapPrivate—
0x08s_InstanceLazy<UnityEngine.Rendering.DebugManager>PrivateStatic+1 flags—
0x08m_ReadOnlyPanelsReadOnlyCollection<UnityEngine.Rendering.DebugUI.Panel>Private—
0x08m_PanelsList<UnityEngine.Rendering.DebugUI.Panel>Private+1 flags—
0x08onDisplayRuntimeUIChangedAction<System.Boolean>Private—
0x08onSetDirtyActionPrivate—
0x08resetDataActionPrivate—
0x01refreshEditorRequestedboolPublic—
0x00510x03padding / unreflected
0x08m_RequestedPanelIndexNullable<System.Int32>Private—
0x005C0x04padding / unreflected
0x08m_RootGameObjectPrivate—
0x08m_RootUICanvasDebugUIHandlerCanvasPrivate—
0x08m_PersistentRootGameObjectPrivate—
0x08m_RootUIPersistentCanvasDebugUIHandlerPersistentCanvasPrivate—
0x08windowStateChangedAction<UnityEngine.Rendering.DebugManager.UIModePrivateStatic—
0x08editorUIStateUIStatePrivate—
0x01m_EnableRuntimeUIboolPrivate—
0x00890x07padding / unreflected
0x08runtimeUIStateUIStatePrivate—

Functions 57

SignatureFlagsNativeParams
void RegisterActions()Private0x00
void EnableInputActions()1 flags0x00
void AddAction(const DebugAction& action, DebugActionDesc desc)Private0x08
void SampleAction(int actionIndex)Private0x04
void UpdateAction(int actionIndex)Private0x04
void UpdateActions()1 flags0x00
float GetAction(const DebugAction& action)1 flags0x04
bool GetActionToggleDebugMenuWithTouch()1 flags0x01
bool GetActionReleaseScrollTarget()1 flags0x01
void RegisterInputs()Private0x00
DebugManager get_instance()PublicStatic+1 flags0x08
void UpdateReadOnlyCollection()Private0x00
ReadOnlyCollection<UnityEngine.Rendering.DebugUI.Panel> get_panels()Public+1 flags0x08
void add_onDisplayRuntimeUIChanged(Action<System.Boolean> value)Public+1 flags0x08
void remove_onDisplayRuntimeUIChanged(Action<System.Boolean> value)Public+1 flags0x08
void add_onSetDirty(Action value)Public+1 flags0x08
void remove_onSetDirty(Action value)Public+1 flags0x08
void add_resetData(Action value)Private+1 flags0x08
void remove_resetData(Action value)Private+1 flags0x08
bool get_isAnyDebugUIActive()Public+1 flags0x01
void .ctor()Private+1 flags0x00
void RefreshEditor()Public0x00
void Reset()Public0x00
void ReDrawOnScreenDebug()Public0x00
void RegisterData(IDebugData data)Public0x08
void UnregisterData(IDebugData data)Public0x08
int GetState()Public0x04
void RegisterRootCanvas(DebugUIHandlerCanvas root)1 flags0x08
void ChangeSelection(DebugUIHandlerWidget widget, bool fromNext)1 flags0x08
void SetScrollTarget(DebugUIHandlerWidget widget)1 flags0x08
void EnsurePersistentCanvas()Private0x00
void TogglePersistent(Widget widget, const Nullable<System.Int32>& forceTupleIndex)1 flags0x08
void OnPanelDirty(Panel panel)Private0x08
int PanelIndex(const string& displayName)Public0x08
string PanelDiplayName(int panelIndex)Public0x08
void RequestEditorWindowPanelIndex(int index)Public0x04
Nullable<System.Int32> GetRequestedEditorWindowPanelIndex()1 flags0x08
Panel GetPanel(const string& displayName, bool createIfNull, int groupIndex, bool overrideIfExist)Public0x08
int FindPanelIndex(const string& displayName)Public0x08
void RemovePanel(const string& displayName)Public0x08
void RemovePanel(Panel panel)Public0x08
Widget[] GetItems(const Flags& flags)Public0x08
Widget[] GetItemsFromContainer(const Flags& flags, IContainer container)1 flags0x08
Widget GetItem(const string& queryPath)Public0x08
Widget GetItem(const string& queryPath, IContainer container)Private0x08
void add_windowStateChanged(Action<UnityEngine.Rendering.DebugManager.UIMode value)PublicStatic+1 flags0x08
void remove_windowStateChanged(Action<UnityEngine.Rendering.DebugManager.UIMode value)PublicStatic+1 flags0x08
bool get_displayEditorUI()Public+1 flags0x01
void set_displayEditorUI(bool value)Public+1 flags0x01
bool get_enableRuntimeUI()Public+1 flags0x01
void set_enableRuntimeUI(bool value)Public+1 flags0x01
bool get_displayRuntimeUI()Public+1 flags0x01
void set_displayRuntimeUI(bool value)Public+1 flags0x01
bool get_displayPersistentRuntimeUI()Public+1 flags0x01
void set_displayPersistentRuntimeUI(bool value)Public+1 flags0x01
void ToggleEditorUI(bool open)Public0x01
void .cctor()PrivateStatic+1 flags0x00

Used by 4

types with a member, parameter or interface of this type