| bool get_ChristmasEventActive() | PublicStatic+1 flags | | 0x01 |
| void set_ChristmasEventActive(bool value) | PrivateStatic+1 flags | | 0x01 |
| bool get_PausingFreezesTime() | Public+1 flags | | 0x01 |
| EUnitType get_UnitType() | Public+1 flags | | 0x04 |
| void set_UnitType(const EUnitType& value) | Private+1 flags | | 0x04 |
| float get_LookSensitivity() | Public+1 flags | | 0x04 |
| void add_onDisplaySettingsApplied(Action value) | Public+1 flags | | 0x08 |
| void remove_onDisplaySettingsApplied(Action value) | Public+1 flags | | 0x08 |
| void add_onQualitySettingsChanged(Action value) | Public+1 flags | | 0x08 |
| void remove_onQualitySettingsChanged(Action value) | Public+1 flags | | 0x08 |
| List<UnityEngine.InputSystem.InputActionReference> get_GamepadRebindings() | Public+1 flags | | 0x08 |
| List<UnityEngine.InputSystem.InputActionReference> get_PCRebindings() | Public+1 flags | | 0x08 |
| void Awake() | 2 flags | | 0x00 |
| void Start() | 2 flags | | 0x00 |
| void ApplyDisplaySettings(const DisplaySettings& settings) | Public | | 0x24 |
| void MoveMainWindowTo(const DisplayInfo& displayInfo) | Private | | 0x30 |
| void ReloadGraphicsSettings() | Public | | 0x00 |
| void ApplyGraphicsSettings(GraphicsSettings settings) | Public | | 0x08 |
| void ReloadAudioSettings() | Public | | 0x00 |
| void ApplyAudioSettings(AudioSettings settings) | Public | | 0x08 |
| void ReloadInputSettings() | Public | | 0x00 |
| void ApplyInputSettings(InputSettings settings) | Public | | 0x08 |
| void ReloadOtherSettings() | Public | | 0x00 |
| void ApplyOtherSettings(OtherSettings settings) | Public | | 0x08 |
| void ReloadGamepadSettings() | Public | | 0x00 |
| void ApplyGamepadSettings(GamepadSettings settings) | Public | | 0x08 |
| void RestoreDefaultKeyboardBindings() | Public | | 0x00 |
| void RestoreDefaultGamepadBindings() | Public | | 0x00 |
| void WriteDisplaySettings(const DisplaySettings& settings) | Public | | 0x24 |
| DisplaySettings ReadDisplaySettings() | Public | | 0x24 |
| void WriteGraphicsSettings(GraphicsSettings settings) | Public | | 0x08 |
| GraphicsSettings ReadGraphicsSettings() | Public | | 0x08 |
| void WriteAudioSettings(AudioSettings settings) | Public | | 0x08 |
| AudioSettings ReadAudioSettings() | Public | | 0x08 |
| void WriteGamepadSettings(GamepadSettings settings) | Public | | 0x08 |
| GamepadSettings ReadGamepadSettings() | Public | | 0x08 |
| void WriteInputSettings(InputSettings settings) | Public | | 0x08 |
| InputSettings ReadInputSettings() | Public | | 0x08 |
| void WriteOtherSettings(OtherSettings settings) | Public | | 0x08 |
| OtherSettings ReadOtherSettings() | Public | | 0x08 |
| string GetActionControlPath(const string& actionName) | Public | | 0x08 |
| EUnitType GetDefaultUnitTypeForPlayer() | Private | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |