0x00x00B8
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | _wetMaskShader | ComputeShader | Private | — | |
| 0x08 | _maskDownsampleShader | ComputeShader | Private | — | |
| 0x08 | _wetMaskTexture | RenderTexture | Private | — | |
| 0x04 | _worldSize | int | Private | — | |
| 0x04 | _wetMaskResolution | int | Private | — | |
| 0x04 | _wetGrowthRate | float | Private | — | |
| 0x04 | _wetDecayRate | float | Private | — | |
| 0x04 | _sunEvapMultiplier | float | Private | — | |
| 0x004C | 0x04 | padding / unreflected | |||
| 0x08 | _wetnessGrowthCurve | AnimationCurve | Private | — | |
| 0x08 | _heightMask | Texture2D | Private | — | |
| 0x04 | _downsampledResolution | int | Private | — | |
| 0x08 | _minMaxHeight | Vector2 | Private | — | |
| 0x006C | 0x04 | padding / unreflected | |||
| 0x08 | _debugTexture | RenderTexture | Private | — | |
| 0x08 | _weatherVolumeOrigins | Vector2[] | Private | — | |
| 0x08 | _weatherRainValues | float[] | Private | — | |
| 0x08 | _weatherSunValues | float[] | Private | — | |
| 0x08 | _volumeOriginsBuffer | ComputeBuffer | Private | — | |
| 0x08 | _volumeRainBuffer | ComputeBuffer | Private | — | |
| 0x08 | _volumeSunBuffer | ComputeBuffer | Private | — | |
| 0x08 | _heightConversionCo | Coroutine | Private | — | |
| 0x08 | _heightMap | float[] | Private | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| float get_WorldSize() | Public+1 flags | 0x04 | |
| int get_HeightMapResolution() | Public+1 flags | 0x04 | |
| float[] get_HeightMap() | Public+1 flags | 0x08 | |
| Vector2 get_MinMaxHeight() | Public+1 flags | 0x08 | |
| void Initialise(int weatherVolumeCount, float blendAmount, const Vector3& weatherVolumeSize) | Public | 0x0C | |
| void RunWetMaskShader(List<ScheduleOne.Weather.WeatherVolume> weatherVolumes) | Public | 0x08 | |
| void ConvertHeightToArray() | Public | 0x00 | |
| IEnumerator DoHeightConversionRoutine() | Private | 0x08 | |
| void OnDestroy() | Private | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |