0x00x0150
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | MaxHealth | float | PublicStatic+1 flags | 1120403456 |
| — | 0x04 | HealthRecoveryPerMinute | float | PublicStatic+1 flags | 1056964608 |
| — | 0x01 | CanRespawnInSinglePlayer | bool | PublicStatic+1 flags | 0 |
| 0x01 | <IsAlive>k__BackingField | bool | Private | — | |
| 0x0119 | 0x03 | padding / unreflected | |||
| 0x04 | <CurrentHealth>k__BackingField | float | Private | — | |
| 0x04 | <TimeSinceLastDamage>k__BackingField | float | Private | — | |
| 0x0124 | 0x04 | padding / unreflected | |||
| 0x08 | Player | Player | Public | — | |
| 0x08 | onHealthChanged | UnityEvent<System.Single> | Public | — | |
| 0x08 | onDie | UnityEvent | Public | — | |
| 0x08 | onRevive | UnityEvent | Public | — | |
| 0x01 | AfflictedWithLethalEffect | bool | Private | — | |
| 0x01 | NetworkInitialize___EarlyScheduleOne.PlayerScripts.Health.PlayerHealthAssembly-CSharp.dll_Excuted | bool | Private | — | |
| 0x01 | NetworkInitialize__LateScheduleOne.PlayerScripts.Health.PlayerHealthAssembly-CSharp.dll_Excuted | bool | Private | — | |
| 0x014B | 0x05 | unreflected bytes to end of PlayerHealth | |||
Inherited from NetworkBehaviour 41
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | <OnStartServerCalled>k__BackingField | bool | Private | — | |
| 0x01 | <OnStartClientCalled>k__BackingField | bool | Private | — | |
| 0x01 | _onStartNetworkCalled | bool | Private | — | |
| 0x01 | _onStopNetworkCalled | bool | Private | — | |
| 0x01 | _componentIndexCache | byte | Private | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x08 | _transportManagerCache | TransportManager | Private | — | |
| 0x08 | _networkObjectCache | NetworkObject | Private | — | |
| 0x01 | _initializedOnceServer | bool | Private | — | |
| 0x01 | _initializedOnceClient | bool | Private | — | |
| 0x01 | ClientHasReconcileData | bool | 1 flags | — | |
| 0x003B | 0x01 | padding / unreflected | |||
| 0x04 | _lastReplicateTick | uint | Private | — | |
| 0x01 | <IsReconciling>k__BackingField | bool | Private | — | |
| 0x0041 | 0x07 | padding / unreflected | |||
| 0x08 | _replicateRpcDelegates | Dictionary<System.UInt32 | Private+1 flags | — | |
| 0x08 | _reconcileRpcDelegates | Dictionary<System.UInt32 | Private+1 flags | — | |
| 0x01 | _predictionInitialized | bool | Private | — | |
| 0x0059 | 0x07 | padding / unreflected | |||
| 0x08 | _predictionRigidbody | Rigidbody | Private | — | |
| 0x08 | _predictionRigidbody2d | Rigidbody2D | Private | — | |
| 0x0C | _lastMayChangePosition | Vector3 | Private | — | |
| 0x10 | _lastMayChangeRotation | Quaternion | Private | — | |
| 0x0C | _lastMayChangeScale | Vector3 | Private | — | |
| 0x04 | _remainingResends | int | Private | — | |
| 0x04 | _lastSentReplicateTick | uint | Private | — | |
| 0x04 | _lastReceivedReplicateTick | uint | Private | — | |
| 0x04 | _lastReceivedReconcileTick | uint | Private | — | |
| 0x04 | _lastReconcileTick | uint | Private | — | |
| 0x00AC | 0x04 | padding / unreflected | |||
| 0x08 | _rpcLinks | Dictionary<System.UInt32 | Private | — | |
| 0x08 | _serverRpcDelegates | Dictionary<System.UInt32 | Private+1 flags | — | |
| 0x08 | _observersRpcDelegates | Dictionary<System.UInt32 | Private+1 flags | — | |
| 0x08 | _targetRpcDelegates | Dictionary<System.UInt32 | Private+1 flags | — | |
| 0x04 | _rpcMethodCount | uint | Private | — | |
| 0x01 | _rpcHashSize | byte | Private | — | |
| 0x00D5 | 0x03 | padding / unreflected | |||
| 0x08 | _bufferedRpcs | Dictionary<System.UInt32 | Private | — | |
| 0x08 | _networkConnectionCache | HashSet<FishNet.Connection.NetworkConnection> | Private | — | |
| — | 0x04 | MAXIMUM_RPC_HEADER_SIZE | int | PrivateStatic+1 flags | 0 |
| 0x08 | _syncTypeWriters | SyncTypeWriter[] | Private | — | |
| 0x08 | _syncVars | Dictionary<System.UInt32 | Private | — | |
| 0x01 | SyncVarDirty | bool | 1 flags | — | |
| 0x00F9 | 0x07 | padding / unreflected | |||
| 0x08 | _syncObjects | Dictionary<System.UInt32 | Private | — | |
| 0x01 | SyncObjectDirty | bool | 1 flags | — | |
| 0x08 | _readPermissions | ReadPermission[] | PrivateStatic | — | |
| 0x0109 | 0x07 | padding / unreflected | |||
| 0x08 | _syncVarReadDelegates | List<FishNet.Object.Delegating.SyncVarReadDelegate> | Private | — | |
Inherited from MonoBehaviour 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CancellationTokenSource | CancellationTokenSource | Private | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 44
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsAlive() | Public+1 flags | 0x01 | |
| void set_IsAlive(bool value) | 2 flags | 0x01 | |
| float get_CurrentHealth() | Public+1 flags | 0x04 | |
| void set_CurrentHealth(float value) | 2 flags | 0x04 | |
| float get_TimeSinceLastDamage() | Public+1 flags | 0x04 | |
| void set_TimeSinceLastDamage(float value) | 2 flags | 0x04 | |
| bool get_CanTakeDamage() | Public+1 flags | 0x01 | |
| void Awake() | Public+1 flags | 0x00 | |
| void Start() | Private | 0x00 | |
| void TakeDamage(float damage, bool flinch, bool playBloodMist) | Public | 0x04 | |
| void Update() | Private | 0x00 | |
| void MinPass() | Private | 0x00 | |
| void SetAfflictedWithLethalEffect(bool value) | Public | 0x01 | |
| void RecoverHealth(float recovery) | Public | 0x04 | |
| void SetHealth(float health) | Public | 0x04 | |
| void SendDie() | Public | 0x00 | |
| void Die() | Public | 0x00 | |
| void SendRevive(const Vector3& position, const Quaternion& rotation) | Public | 0x10 | |
| void Revive(const Vector3& position, const Quaternion& rotation) | Public | 0x10 | |
| void PlayBloodMist() | Public | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void <Awake>b__22_0() | Private | 0x00 | |
| void NetworkInitialize___Early() | Public+1 flags | 0x00 | |
| void NetworkInitialize__Late() | Public+1 flags | 0x00 | |
| void NetworkInitializeIfDisabled() | Public+1 flags | 0x00 | |
| void RpcWriter___Observers_TakeDamage_3505310624(float damage, bool flinch, bool playBloodMist) | Private | 0x04 | |
| void RpcLogic___TakeDamage_3505310624(float damage, bool flinch, bool playBloodMist) | Public | 0x04 | |
| void RpcReader___Observers_TakeDamage_3505310624(PooledReader PooledReader0, const Channel& channel) | Private | 0x08 | |
| void RpcWriter___Server_SendDie_2166136261() | Private | 0x00 | |
| void RpcLogic___SendDie_2166136261() | Public | 0x00 | |
| void RpcReader___Server_SendDie_2166136261(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | 0x08 | |
| void RpcWriter___Observers_Die_2166136261() | Private | 0x00 | |
| void RpcLogic___Die_2166136261() | Public | 0x00 | |
| void RpcReader___Observers_Die_2166136261(PooledReader PooledReader0, const Channel& channel) | Private | 0x08 | |
| void RpcWriter___Server_SendRevive_3848837105(const Vector3& position, const Quaternion& rotation) | Private | 0x10 | |
| void RpcLogic___SendRevive_3848837105(const Vector3& position, const Quaternion& rotation) | Public | 0x10 | |
| void RpcReader___Server_SendRevive_3848837105(PooledReader PooledReader0, const Channel& channel, NetworkConnection conn) | Private | 0x08 | |
| void RpcWriter___Observers_Revive_3848837105(const Vector3& position, const Quaternion& rotation) | Private | 0x10 | |
| void RpcLogic___Revive_3848837105(const Vector3& position, const Quaternion& rotation) | Public | 0x10 | |
| void RpcReader___Observers_Revive_3848837105(PooledReader PooledReader0, const Channel& channel) | Private | 0x08 | |
| void RpcWriter___Observers_PlayBloodMist_2166136261() | Private | 0x00 | |
| void RpcLogic___PlayBloodMist_2166136261() | Public | 0x00 | |
| void RpcReader___Observers_PlayBloodMist_2166136261(PooledReader PooledReader0, const Channel& channel) | Private | 0x08 | |
| void Awake_UserLogic_ScheduleOne.PlayerScripts.Health.PlayerHealth_Assembly-CSharp.dll() | Private | 0x00 |