| void .ctor(const Matrix4x4& matrix) | Public+1 flags | — | 0x40 |
| Vector3 WorldUpAtGraphPosition(const Vector3& point) | Public | — | 0x0C |
| bool MatrixIsTranslational(const Matrix4x4& matrix) | PrivateStatic | — | 0x40 |
| Vector3 Transform(const Vector3& point) | PublicFinal+2 flags | — | 0x0C |
| Vector3 TransformVector(const Vector3& point) | Public | — | 0x0C |
| void Transform(const Int3[]& arr) | Public | — | 0x08 |
| void Transform(const Vector3[]& arr) | Public | — | 0x08 |
| Vector3 InverseTransform(const Vector3& point) | PublicFinal+2 flags | — | 0x0C |
| Int3 InverseTransform(const Int3& point) | Public | — | 0x0C |
| void InverseTransform(const Int3[]& arr) | Public | — | 0x08 |
| GraphTransform op_Multiply(GraphTransform lhs, const Matrix4x4& rhs) | PublicStatic+1 flags | — | 0x40 |
| GraphTransform op_Multiply(const Matrix4x4& lhs, GraphTransform rhs) | PublicStatic+1 flags | — | 0x40 |
| Bounds Transform(const Bounds& bounds) | Public | | 0x18 |
| Bounds InverseTransform(const Bounds& bounds) | Public | | 0x18 |
| Vector2 Pathfinding.Util.IMovementPlane.ToPlane(const Vector3& point) | PrivateFinal+2 flags | | 0x0C |
| Vector2 Pathfinding.Util.IMovementPlane.ToPlane(const Vector3& point, ref float& elevation) | PrivateFinal+2 flags | | 0x0C |
| Vector3 Pathfinding.Util.IMovementPlane.ToWorld(const Vector2& point, float elevation) | PrivateFinal+2 flags | | 0x0C |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |