implements IAstarPooledObject
0x00x0028
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | lines | List<UnityEngine.Vector3> | Private | — | |
| 0x08 | lineColors | List<UnityEngine.Color32> | Private | — | |
| 0x08 | meshes | List<UnityEngine.Mesh> | Private | — |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void DrawMesh(RetainedGizmos gizmos, const Vector3[]& vertices, List<System.Int32> triangles, const Color[]& colors) | Public | 0x08 | |
| void DrawWireCube(GraphTransform tr, const Bounds& bounds, const Color& color) | Public | 0x18 | |
| void DrawLine(const Vector3& start, const Vector3& end, const Color& color) | Public | 0x10 | |
| void Submit(RetainedGizmos gizmos, const Hasher& hasher) | Public | 0x18 | |
| void SubmitMeshes(RetainedGizmos gizmos, ulong hash) | Private | 0x08 | |
| void SubmitLines(RetainedGizmos gizmos, ulong hash) | Private | 0x08 | |
| void Pathfinding.Util.IAstarPooledObject.OnEnterPool() | PrivateFinal+2 flags | 0x00 | |
| void .ctor() | Public+1 flags | 0x00 |