| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+5 flags |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+4 flags |
| 0x0138 | 0x2C | padding / unreflected |
| 0x0C | RelativeLocation | FVector | NetRepNotify+8 flags |
| 0x0C | RelativeRotation | FRotator | NetRepNotify+7 flags |
| 0x0C | RelativeScale3D | FVector | NetRepNotify+9 flags |
| 0x0188 | 0x38 | padding / unreflected |
| 0x0C | ComponentVelocity | FVector | 5 flags |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags |
| 0x01 | bHiddenInGame : 1bit 6 | bool | 7 flags |
| 0x01 | bShouldBeAttached : 1bit 7 | bool | NetTransient+3 flags |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 0 | bool | 6 flags |
| 0x01 | bUseAttachParentBound : 1bit 2 | bool | 6 flags |
| 0x01CE | 0x01 | padding / unreflected |
| 0x01 | Mobility | EComponentMobility | 8 flags |
| 0x01 | DetailMode | EDetailMode | 9 flags |
| 0x01D1 | 0x4F | padding / unreflected |
| 0x10 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags |