Zdexby TheHolyOneZ
1,876 classes
Class

AGameMode

: AGameModeBase : AInfo : AActor : UObject
/Script/Engine.GameMode 0x0418 (1,048 B) align 1 inherited 0x03D0 vtable /Script/Engine
0x00x0418

Members 12

OffsetSizeNameTypeFlags
0x08MatchStateFNameTransientProtected+5 flags
0x01bDelayedStart : 1bit 0bool6 flags
0x03D90x03padding / unreflected
0x04NumSpectatorsint327 flags
0x04NumPlayersint327 flags
0x04NumBotsint327 flags
0x04MinRespawnDelayfloat8 flags
0x04NumTravellingPlayersint327 flags
0x08EngineMessageClassTSubclassOf<ULocalMessage>6 flags
0x10InactivePlayerArrayTArray<APlayerState*>2 flags
0x04InactivePlayerStateLifeSpanfloatProtected+6 flags
0x04MaxInactivePlayersint32Protected+6 flags
0x01bHandleDedicatedServerReplaysboolProtected+6 flags
0x04110x07unreflected bytes to end of AGameMode
Inherited from AGameModeBase 17
OffsetSizeNameTypeFlags
0x10OptionsStringFString5 flags
0x08GameSessionClassTSubclassOf<AGameSession>8 flags
0x08GameStateClassTSubclassOf<AGameStateBase>10 flags
0x08PlayerControllerClassTSubclassOf<APlayerController>10 flags
0x08PlayerStateClassTSubclassOf<APlayerState>10 flags
0x08HUDClassTSubclassOf<AHUD>8 flags
0x08DefaultPawnClassTSubclassOf<APawn>8 flags
0x08SpectatorClassTSubclassOf<ASpectatorPawn>10 flags
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>10 flags
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>10 flags
0x08GameSessionAGameSession*Transient+5 flags
0x08GameStateAGameStateBase*Transient+5 flags
0x08ServerStatReplicatorAServerStatReplicator*Transient+5 flags
0x18DefaultPlayerNameFText2 flags
0x01bUseSeamlessTravel : 1bit 0bool5 flags
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flags
0x01bPauseable : 1bit 2boolProtected+5 flags
Inherited from AActor 73
OffsetSizeNameTypeFlags
0x58PrimaryActorTickFActorTickFunction3 flags
0x01bHidden : 1bit 0boolNet+7 flags
0x01bNetTemporary : 1bit 1bool3 flags
0x01bNetStartup : 1bit 2bool3 flags
0x01bOnlyRelevantToOwner : 1bit 3bool7 flags
0x01bAlwaysRelevant : 1bit 4bool6 flags
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flags
0x01bTearOff : 1bit 6boolNet+3 flags
0x01bExchangedRoles : 1bit 7boolTransient+3 flags
0x01bNetLoadOnClient : 1bit 0bool4 flags
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flags
0x01bRelevantForNetworkReplays : 1bit 2bool3 flags
0x01bRelevantForLevelBounds : 1bit 3bool5 flags
0x01bReplayRewindable : 1bit 4bool5 flags
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flags
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flags
0x01bBlockInput : 1bit 7bool5 flags
0x01bCanBeDamaged : 1bit 0boolNet+6 flags
0x01bCollideWhenPlacing : 1bit 1bool3 flags
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flags
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flags
0x01bIgnoresOriginShifting : 1bit 4bool5 flags
0x01bEnableAutoLODGeneration : 1bit 5bool6 flags
0x01bIsEditorOnlyActor : 1bit 6bool5 flags
0x01bActorSeamlessTraveled : 1bit 7bool3 flags
0x01bReplicates : 1bit 0boolProtected+7 flags
0x01bCanBeInCluster : 1bit 1boolProtected+5 flags
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flags
0x01bActorEnableCollision : 1bit 1bool3 flags
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flags
0x01RemoteRoleENetRoleNetTransient+5 flags
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags
0x04InitialLifeSpanfloat8 flags
0x04CustomTimeDilationfloat7 flags
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags
0x08OwnerAActor*NetRepNotify+5 flags
0x08NetDriverNameFNameProtected+5 flags
0x01RoleENetRoleNet+5 flags
0x01NetDormancyENetDormancy9 flags
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flags
0x01AutoReceiveInputEAutoReceiveInput6 flags
0x04InputPriorityint326 flags
0x08InputComponentUInputComponent*7 flags
0x04NetCullDistanceSquaredfloat9 flags
0x04NetTagint32Transient+5 flags
0x04NetUpdateFrequencyfloat8 flags
0x04MinNetUpdateFrequencyfloat8 flags
0x04NetPriorityfloat8 flags
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flags
0x10ChildrenTArray<AActor*>Transient+2 flags
0x08RootComponentUSceneComponent*Protected+9 flags
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags
0x10TagsTArray<FName>5 flags
0x10OnTakeAnyDamageFMulticastScriptDelegate4 flags
0x10OnTakePointDamageFMulticastScriptDelegate4 flags
0x10OnTakeRadialDamageFMulticastScriptDelegate4 flags
0x10OnActorBeginOverlapFMulticastScriptDelegate4 flags
0x10OnActorEndOverlapFMulticastScriptDelegate4 flags
0x10OnBeginCursorOverFMulticastScriptDelegate4 flags
0x10OnEndCursorOverFMulticastScriptDelegate4 flags
0x10OnClickedFMulticastScriptDelegate4 flags
0x10OnReleasedFMulticastScriptDelegate4 flags
0x10OnInputTouchBeginFMulticastScriptDelegate4 flags
0x10OnInputTouchEndFMulticastScriptDelegate4 flags
0x10OnInputTouchEnterFMulticastScriptDelegate4 flags
0x10OnInputTouchLeaveFMulticastScriptDelegate4 flags
0x10OnActorHitFMulticastScriptDelegate4 flags
0x10OnDestroyedFMulticastScriptDelegate4 flags
0x10OnEndPlayFMulticastScriptDelegate4 flags
0x02A00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags

Functions 12

SignatureFlagsNativeParams
void StartMatch()NativePublic0x00
void SetBandwidthLimit(float AsyncIOBandwidthLimit)NativePublic0x04
void Say(const FString& Msg)NativePublic0x10
void RestartGame()NativePublic0x00
bool ReadyToStartMatch()NativeEvent+1 flags0x01
bool ReadyToEndMatch()NativeEvent+1 flags0x01
void K2_OnSetMatchState(const FName& NewState)EventProtected0x08
bool IsMatchInProgress()NativePublic0x01
bool HasMatchEnded()NativePublic0x01
FName GetMatchState()FinalNative+1 flags0x08
void EndMatch()NativePublic0x00
void AbortMatch()NativePublic0x00

Subclasses 2